1、化身:在沉浸式虚拟现实中走向自我的延伸理论

IF 0.7 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE
Anda Zahiu
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引用次数: 1

摘要

在本文中,我认为虚拟现实环境中自我的虚拟表现对用户有着变革性的影响,而这反过来又在物理世界中产生了溢出效应。我将主张扩大我们的个人身份概念,将虚拟现实化身作为可协商的主体,构成我们真实的一部分。最近对虚拟现实的研究表明,用户在沉浸在虚拟现实中后,可以体验到Proteus效应等持久的心理变化。以Clark和Chalmers(1998)提出的扩展思维理论为模型的扩展自我理论,可以更深入地理解沉浸式虚拟体验如何以及为什么对用户产生如此大的变革性影响。早期的虚拟现实学者也有类似的直觉——“虚拟现实是身心延伸的媒介”(Bioca和Delaney 1995),就像一个真正的“现实引擎”
本文章由计算机程序翻译,如有差异,请以英文原文为准。
I, avatar: Towards an extended theory of selfhood in immersive VR
In this paper, I argue that virtual manifestations of selfhood in VR environments have a transformative effect on the users, which in turn has spillover effects in the physical world. I will argue in favor of extending our notion of personal identity as to include VR avatars as negotiable bodies who constitute a genuine part of who we are. Recent research in VR shows that users can experience the Proteus Effect and other lasting psychological changes after being immersed in VR. An extended theory of the self, modelled after the extended mind thesis advanced by Clark and Chalmers (1998), can offer a deeper understanding of how and why immersive virtual experiences have such a transformative effect on users. The early VR scholars had a similar intuition- that “VR is a medium for the extension of body and mind” (Biocca and Delaney 1995), acting like a genuine “reality engine”
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来源期刊
Informacios Tarsadalom
Informacios Tarsadalom INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
1.30
自引率
33.30%
发文量
15
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