{"title":"青少年屏幕时间与攻击行为的时间关联研究","authors":"Jasmina Wallace PhD , Elroy Boers PhD , Julien Ouellet MSc , Patricia Conrod PhD","doi":"10.1016/j.jaacop.2023.08.002","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><p>The recent widespread diffusion of screen-based devices among adolescents has raised questions about the effects of screen time on adolescent behavior, including aggressive behaviors. However, previous studies have been methodologically limited in their ability to distinguish between common vulnerability, concurrency, and lasting associations between screen time and aggression among adolescents, and findings are still inconsistent. To address this gap in the literature, time-varying direct and indirect associations between screen time and aggression were investigated.</p></div><div><h3>Method</h3><p>The sample included nearly 4,000 Canadian adolescents who participated in annual surveys for 5 consecutive years. Multilevel statistical models were applied to study between-person effects (common vulnerability), within-person effects (concurrency explaining a priming effect), and lagged-within-person effects (lasting effects explaining a learning process) of screen time (ie, social media use, television viewing, video game playing, computer use) on aggressive behaviors (ie, fighting, conduct problems, hostile thoughts). Screen time effects on aggression through hostility were further studied.</p></div><div><h3>Results</h3><p>Short-lived concurrent relations between different forms of screen time and aggressive behaviors suggested a priming effect. Social media use was further associated with longer lasting increases in conduct problems, suggesting a social learning process, while television viewing showed significant negative lagged-within-person association with hostility, showing a protective effect. Hostile thoughts mediated screen time and aggression associations mainly at between-person levels.</p></div><div><h3>Conclusion</h3><p>The results suggest that the nature of the relation between screen time and aggressive behaviors depends on the type of digital platform through which such content is presented and suggest the need for policies focusing on protecting young users of digital media.</p></div><div><h3>Clinical trial registration information</h3><p>Does Delaying Adolescent Substance Use Lead to Improved Cognitive Function and Reduce Risk for Addiction?; <span>https://www.clinicaltrials.gov/</span><svg><path></path></svg>: NCT01655615</p></div>","PeriodicalId":73525,"journal":{"name":"JAACAP open","volume":"1 4","pages":"Pages 284-294"},"PeriodicalIF":0.0000,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2949732923000315/pdfft?md5=e3b09380aacdff9752ae811d2ab19e63&pid=1-s2.0-S2949732923000315-main.pdf","citationCount":"1","resultStr":"{\"title\":\"A Population-Based Analysis of the Temporal Association of Screen Time and Aggressive Behaviors in Adolescents\",\"authors\":\"Jasmina Wallace PhD , Elroy Boers PhD , Julien Ouellet MSc , Patricia Conrod PhD\",\"doi\":\"10.1016/j.jaacop.2023.08.002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Objective</h3><p>The recent widespread diffusion of screen-based devices among adolescents has raised questions about the effects of screen time on adolescent behavior, including aggressive behaviors. However, previous studies have been methodologically limited in their ability to distinguish between common vulnerability, concurrency, and lasting associations between screen time and aggression among adolescents, and findings are still inconsistent. To address this gap in the literature, time-varying direct and indirect associations between screen time and aggression were investigated.</p></div><div><h3>Method</h3><p>The sample included nearly 4,000 Canadian adolescents who participated in annual surveys for 5 consecutive years. Multilevel statistical models were applied to study between-person effects (common vulnerability), within-person effects (concurrency explaining a priming effect), and lagged-within-person effects (lasting effects explaining a learning process) of screen time (ie, social media use, television viewing, video game playing, computer use) on aggressive behaviors (ie, fighting, conduct problems, hostile thoughts). Screen time effects on aggression through hostility were further studied.</p></div><div><h3>Results</h3><p>Short-lived concurrent relations between different forms of screen time and aggressive behaviors suggested a priming effect. Social media use was further associated with longer lasting increases in conduct problems, suggesting a social learning process, while television viewing showed significant negative lagged-within-person association with hostility, showing a protective effect. Hostile thoughts mediated screen time and aggression associations mainly at between-person levels.</p></div><div><h3>Conclusion</h3><p>The results suggest that the nature of the relation between screen time and aggressive behaviors depends on the type of digital platform through which such content is presented and suggest the need for policies focusing on protecting young users of digital media.</p></div><div><h3>Clinical trial registration information</h3><p>Does Delaying Adolescent Substance Use Lead to Improved Cognitive Function and Reduce Risk for Addiction?; <span>https://www.clinicaltrials.gov/</span><svg><path></path></svg>: NCT01655615</p></div>\",\"PeriodicalId\":73525,\"journal\":{\"name\":\"JAACAP open\",\"volume\":\"1 4\",\"pages\":\"Pages 284-294\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2949732923000315/pdfft?md5=e3b09380aacdff9752ae811d2ab19e63&pid=1-s2.0-S2949732923000315-main.pdf\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JAACAP open\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2949732923000315\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JAACAP open","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2949732923000315","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Population-Based Analysis of the Temporal Association of Screen Time and Aggressive Behaviors in Adolescents
Objective
The recent widespread diffusion of screen-based devices among adolescents has raised questions about the effects of screen time on adolescent behavior, including aggressive behaviors. However, previous studies have been methodologically limited in their ability to distinguish between common vulnerability, concurrency, and lasting associations between screen time and aggression among adolescents, and findings are still inconsistent. To address this gap in the literature, time-varying direct and indirect associations between screen time and aggression were investigated.
Method
The sample included nearly 4,000 Canadian adolescents who participated in annual surveys for 5 consecutive years. Multilevel statistical models were applied to study between-person effects (common vulnerability), within-person effects (concurrency explaining a priming effect), and lagged-within-person effects (lasting effects explaining a learning process) of screen time (ie, social media use, television viewing, video game playing, computer use) on aggressive behaviors (ie, fighting, conduct problems, hostile thoughts). Screen time effects on aggression through hostility were further studied.
Results
Short-lived concurrent relations between different forms of screen time and aggressive behaviors suggested a priming effect. Social media use was further associated with longer lasting increases in conduct problems, suggesting a social learning process, while television viewing showed significant negative lagged-within-person association with hostility, showing a protective effect. Hostile thoughts mediated screen time and aggression associations mainly at between-person levels.
Conclusion
The results suggest that the nature of the relation between screen time and aggressive behaviors depends on the type of digital platform through which such content is presented and suggest the need for policies focusing on protecting young users of digital media.
Clinical trial registration information
Does Delaying Adolescent Substance Use Lead to Improved Cognitive Function and Reduce Risk for Addiction?; https://www.clinicaltrials.gov/: NCT01655615