青少年屏幕时间与攻击行为的时间关联研究

Jasmina Wallace PhD , Elroy Boers PhD , Julien Ouellet MSc , Patricia Conrod PhD
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引用次数: 1

摘要

最近,基于屏幕的设备在青少年中的广泛传播,引发了屏幕时间对青少年行为(包括攻击行为)影响的问题。然而,先前的研究在方法上受到限制,无法区分青少年中常见的脆弱性、并发性以及屏幕时间与攻击性之间的持久联系,而且研究结果仍然不一致。为了解决这一文献空白,研究人员调查了屏幕时间与攻击性之间随时间变化的直接和间接联系。方法抽取近4000名连续5年参加年度调查的加拿大青少年为样本。应用多层次统计模型研究了屏幕时间(如使用社交媒体、看电视、玩视频游戏、使用电脑)对攻击行为(如打架、行为问题、敌对思想)的人际效应(常见脆弱性)、人内效应(解释启动效应的并发性)和人内滞后效应(解释学习过程的持续效应)。进一步研究了屏幕时间对攻击性的影响。结果不同形式的屏幕时间与攻击行为之间存在短时间同步关系,提示启动效应。社交媒体的使用与行为问题的持续增加有进一步的联系,这表明一个社会学习过程,而看电视与敌意有显著的负相关,显示出保护作用。敌意思想主要在人与人之间的水平上调节屏幕时间和攻击关联。研究结果表明,屏幕时间与攻击行为之间的关系取决于呈现这些内容的数字平台类型,并建议有必要制定政策,重点保护数字媒体的年轻用户。延迟青少年药物使用是否能改善认知功能并降低成瘾风险?https://www.clinicaltrials.gov/ NCT01655615
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Population-Based Analysis of the Temporal Association of Screen Time and Aggressive Behaviors in Adolescents

Objective

The recent widespread diffusion of screen-based devices among adolescents has raised questions about the effects of screen time on adolescent behavior, including aggressive behaviors. However, previous studies have been methodologically limited in their ability to distinguish between common vulnerability, concurrency, and lasting associations between screen time and aggression among adolescents, and findings are still inconsistent. To address this gap in the literature, time-varying direct and indirect associations between screen time and aggression were investigated.

Method

The sample included nearly 4,000 Canadian adolescents who participated in annual surveys for 5 consecutive years. Multilevel statistical models were applied to study between-person effects (common vulnerability), within-person effects (concurrency explaining a priming effect), and lagged-within-person effects (lasting effects explaining a learning process) of screen time (ie, social media use, television viewing, video game playing, computer use) on aggressive behaviors (ie, fighting, conduct problems, hostile thoughts). Screen time effects on aggression through hostility were further studied.

Results

Short-lived concurrent relations between different forms of screen time and aggressive behaviors suggested a priming effect. Social media use was further associated with longer lasting increases in conduct problems, suggesting a social learning process, while television viewing showed significant negative lagged-within-person association with hostility, showing a protective effect. Hostile thoughts mediated screen time and aggression associations mainly at between-person levels.

Conclusion

The results suggest that the nature of the relation between screen time and aggressive behaviors depends on the type of digital platform through which such content is presented and suggest the need for policies focusing on protecting young users of digital media.

Clinical trial registration information

Does Delaying Adolescent Substance Use Lead to Improved Cognitive Function and Reduce Risk for Addiction?; https://www.clinicaltrials.gov/: NCT01655615

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JAACAP open
JAACAP open Psychiatry and Mental Health
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