新冠肺炎大流行期间为儿童提供教育虚拟现实。

Marijn Mado, G. Fauville, Hanseul Jun, Elise Most, C. Strang, J. Bailenson
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引用次数: 3

摘要

本文对儿童在家中使用教育虚拟现实(VR)进行了探索性调查,从而补充了先前关于VR对儿童影响的实验研究。为了评估VR在远程教学中可能发挥的创新作用,本研究收集了父母和法定监护人报告的数据,这些数据是在冠状病毒病(COVID-19)大流行导致的第一波安置措施期间,他们的孩子在家中使用VR的情况。2020年4月至7月,对拥有VR设备的家长和法定监护人进行问卷调查(n = 311)、纵向随访调查(n = 60)和深度访谈(n = 20)。研究结果表明,在远程教学的情况下,VR如何通过(a)增强学校材料和(b)引发关于时事的对话,作为社会情感学习的创新工具发挥作用。此外,研究结果强调了阻碍儿童使用VR学习的两个主要障碍。首先,VR技术是性别化的,可能会阻碍妇女和女孩的使用。第二,教育内容难以找到,缺乏情境化的补充材料。关于第一个障碍,作者认为应该解决性别问题,以便让所有儿童都能更容易地使用虚拟现实。本文通过提供教育虚拟现实应用数据库来解决第二个障碍。最终,教育VR应用应该与情境化材料相辅相成,以发挥VR作为创新学习工具的潜力。(PsycInfo数据库记录(c) 2022 APA,版权所有)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accessibility of educational virtual reality for children during the COVID-19 pandemic.
This article provides an exploratory inquiry into children's use of educational virtual reality (VR) at home, thereby complementing prior experimental research about the effects of VR on children. In order to assess the potentially innovative role that VR can play in remote instruction, this study collected data from parents and legal guardians reporting on their children's VR use at home during the first wave of the shelter-in-place measures resulting from the coronavirus disease (COVID-19) pandemic. From April to July 2020, parents and legal guardians who own VR devices participated in a survey (n = 311), longitudinal follow-up surveys (n = 60), and in-depth interviews (n = 20). The results indicate how VR can function as an innovative tool for socioemotional learning in a situation of remote instruction by (a) enhancing school materials and (b) sparking conversations about current affairs. Additionally, the results highlight two main barriers obstructing children's learning with VR. First, VR technology is gendered and may hinder the usage of both women and girls. Second, educational content is hard to find and lacks contextualizing complementary materials. With regard to the first barrier, the authors argue that the gender issue should be addressed in order to make VR more accessible to all children. This article addresses the second barrier by providing a database of educational VR applications. Ultimately, educational VR applications should be complemented with contextualizing materials to reach VR's potential as an innovative learning tool. (PsycInfo Database Record (c) 2022 APA, all rights reserved)
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