R. A. Gani, Edi Setiawan, I. Achmad, Rizki Aminudin, Tedi Purbangkara, Martin Hofmeister
{"title":"基于虚拟现实的tabata训练:一种改变学生运动员身体健康和心理健康水平的专业方法","authors":"R. A. Gani, Edi Setiawan, I. Achmad, Rizki Aminudin, Tedi Purbangkara, Martin Hofmeister","doi":"10.15561/26649837.2023.0201","DOIUrl":null,"url":null,"abstract":"Background and Study Aim. Physical fitness and psychological well-being of student-athletes had decreased significantly and became the main problem in this study. This study aims to investigate the effect of virtual reality-based Tabata training to increase the level of physical fitness and psychological well-being through a mixed method. \nMaterial and Methods. This study used a mixed method. The participants involved in this study were student-athletes (n=40) at Singaperbangsa Karawang University (Indonesia). Quantitative instruments used to measure physical fitness include 20 m shuttle run, 30 m sprint run, horizontal jump and leg dynamometer. While the qualitative instrument used to measure student-athlete perceptions through in-depth interviews for 30 minutes. Quantitative statistical analysis through IBM SPSS was used to find the mean and standard deviation. Independent samples t-test was used to test the difference in values between the experimental and control groups before and after the experiment. Meanwhile, the Paired samples t-test was used to investigate the effect of this training, both in the experimental and control groups. Qualitative statistical analysis was carried out qualitatively thematically, namely the results of in-depth interviews were coded and categorized into three themes. \nResults. There were several finding in quantitative research. First, there was no difference in physical fitness or psychological well-being between the experimental and control groups before the experiment (p>0.05). Second, there were differences in the values of physical fitness and psychological well-being between the experimental and control groups after the experimental program (p<0.05). Third, there was a significant effect in the experimental group on the level of physical fitness and psychological well-being (p<0.05) and the control group also showed an effect on changes in physical fitness and psychological well-being but smaller than the experimental group (p<0.05). In Qualitative research, student-athletes provided positive perceptions about virtual reality-based Tabata training which was easy, efficient and effective, fun and encouraged them to be more active. Negative perceptions were not all student-athletes and universities were equipped with virtual reality facilities. It must carried out in a location or place that was completely safe or far from vehicles. \nConclusions. Our mixed study confirms that virtual reality-based Tabata training had positive effect to change the level of physical fitness and psychological well-being among student-athletes.","PeriodicalId":52407,"journal":{"name":"Pedagogy of Physical Culture and Sports","volume":" ","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Virtual reality-based tabata training: a professional method for changing levels physical fitness and psychological well-being on student-athletes\",\"authors\":\"R. A. Gani, Edi Setiawan, I. Achmad, Rizki Aminudin, Tedi Purbangkara, Martin Hofmeister\",\"doi\":\"10.15561/26649837.2023.0201\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Background and Study Aim. Physical fitness and psychological well-being of student-athletes had decreased significantly and became the main problem in this study. This study aims to investigate the effect of virtual reality-based Tabata training to increase the level of physical fitness and psychological well-being through a mixed method. \\nMaterial and Methods. This study used a mixed method. The participants involved in this study were student-athletes (n=40) at Singaperbangsa Karawang University (Indonesia). Quantitative instruments used to measure physical fitness include 20 m shuttle run, 30 m sprint run, horizontal jump and leg dynamometer. While the qualitative instrument used to measure student-athlete perceptions through in-depth interviews for 30 minutes. Quantitative statistical analysis through IBM SPSS was used to find the mean and standard deviation. Independent samples t-test was used to test the difference in values between the experimental and control groups before and after the experiment. Meanwhile, the Paired samples t-test was used to investigate the effect of this training, both in the experimental and control groups. Qualitative statistical analysis was carried out qualitatively thematically, namely the results of in-depth interviews were coded and categorized into three themes. \\nResults. There were several finding in quantitative research. First, there was no difference in physical fitness or psychological well-being between the experimental and control groups before the experiment (p>0.05). Second, there were differences in the values of physical fitness and psychological well-being between the experimental and control groups after the experimental program (p<0.05). Third, there was a significant effect in the experimental group on the level of physical fitness and psychological well-being (p<0.05) and the control group also showed an effect on changes in physical fitness and psychological well-being but smaller than the experimental group (p<0.05). In Qualitative research, student-athletes provided positive perceptions about virtual reality-based Tabata training which was easy, efficient and effective, fun and encouraged them to be more active. Negative perceptions were not all student-athletes and universities were equipped with virtual reality facilities. It must carried out in a location or place that was completely safe or far from vehicles. \\nConclusions. Our mixed study confirms that virtual reality-based Tabata training had positive effect to change the level of physical fitness and psychological well-being among student-athletes.\",\"PeriodicalId\":52407,\"journal\":{\"name\":\"Pedagogy of Physical Culture and Sports\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2023-04-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Pedagogy of Physical Culture and Sports\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15561/26649837.2023.0201\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pedagogy of Physical Culture and Sports","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15561/26649837.2023.0201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
Virtual reality-based tabata training: a professional method for changing levels physical fitness and psychological well-being on student-athletes
Background and Study Aim. Physical fitness and psychological well-being of student-athletes had decreased significantly and became the main problem in this study. This study aims to investigate the effect of virtual reality-based Tabata training to increase the level of physical fitness and psychological well-being through a mixed method.
Material and Methods. This study used a mixed method. The participants involved in this study were student-athletes (n=40) at Singaperbangsa Karawang University (Indonesia). Quantitative instruments used to measure physical fitness include 20 m shuttle run, 30 m sprint run, horizontal jump and leg dynamometer. While the qualitative instrument used to measure student-athlete perceptions through in-depth interviews for 30 minutes. Quantitative statistical analysis through IBM SPSS was used to find the mean and standard deviation. Independent samples t-test was used to test the difference in values between the experimental and control groups before and after the experiment. Meanwhile, the Paired samples t-test was used to investigate the effect of this training, both in the experimental and control groups. Qualitative statistical analysis was carried out qualitatively thematically, namely the results of in-depth interviews were coded and categorized into three themes.
Results. There were several finding in quantitative research. First, there was no difference in physical fitness or psychological well-being between the experimental and control groups before the experiment (p>0.05). Second, there were differences in the values of physical fitness and psychological well-being between the experimental and control groups after the experimental program (p<0.05). Third, there was a significant effect in the experimental group on the level of physical fitness and psychological well-being (p<0.05) and the control group also showed an effect on changes in physical fitness and psychological well-being but smaller than the experimental group (p<0.05). In Qualitative research, student-athletes provided positive perceptions about virtual reality-based Tabata training which was easy, efficient and effective, fun and encouraged them to be more active. Negative perceptions were not all student-athletes and universities were equipped with virtual reality facilities. It must carried out in a location or place that was completely safe or far from vehicles.
Conclusions. Our mixed study confirms that virtual reality-based Tabata training had positive effect to change the level of physical fitness and psychological well-being among student-athletes.