基于虚拟现实的tabata训练:一种改变学生运动员身体健康和心理健康水平的专业方法

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
R. A. Gani, Edi Setiawan, I. Achmad, Rizki Aminudin, Tedi Purbangkara, Martin Hofmeister
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引用次数: 7

摘要

背景与研究目的。学生运动员的身体素质和心理健康明显下降,成为本研究的主要问题。本研究旨在探讨以虚拟现实为基础的Tabata训练,透过混合训练的方法,提升体能及心理健康水平的效果。材料和方法。本研究采用混合方法。本研究的参与者为新加坡邦沙卡拉旺大学(印度尼西亚)的学生运动员(n=40)。测量体质的定量仪器包括20米穿梭跑、30米短跑、水平跳远和腿部测力仪。而定性工具则是通过30分钟的深度访谈来衡量学生运动员的认知。采用IBM SPSS软件进行定量统计分析,求均值和标准差。采用独立样本t检验检验实验组与对照组在实验前后的数值差异。同时,使用配对样本t检验来调查该训练在实验组和对照组的效果。定性统计分析按主题进行定性统计,即对深度访谈的结果进行编码,并将其分为三个主题。结果。在定量研究中有几个发现。首先,实验组和对照组在实验前的身体素质和心理健康状况没有差异(p < 0.05)。(2)实验程序结束后,实验组与对照组在体质和心理健康方面存在差异(p<0.05)。第三,实验组对大学生体质和心理健康水平有显著影响(p<0.05),对照组对大学生体质和心理健康水平的变化也有影响,但影响程度小于实验组(p<0.05)。在定性研究中,学生运动员对基于虚拟现实的Tabata训练提供了积极的看法,该训练简单,高效,有效,有趣,并鼓励他们更加活跃。并不是所有的学生运动员和大学都配备了虚拟现实设备。它必须在一个完全安全或远离车辆的地点或地方进行。结论。我们的混合研究证实了基于虚拟现实的Tabata训练对改变学生运动员的身体素质和心理健康水平有积极的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality-based tabata training: a professional method for changing levels physical fitness and psychological well-being on student-athletes
Background and Study Aim. Physical fitness and psychological well-being of student-athletes had decreased significantly and became the main problem in this study. This study aims to investigate the effect of virtual reality-based Tabata training to increase the level of physical fitness and psychological well-being through a mixed method. Material and Methods. This study used a mixed method. The participants involved in this study were student-athletes (n=40) at Singaperbangsa Karawang University (Indonesia). Quantitative instruments used to measure physical fitness include 20 m shuttle run, 30 m sprint run, horizontal jump and leg dynamometer. While the qualitative instrument used to measure student-athlete perceptions through in-depth interviews for 30 minutes. Quantitative statistical analysis through IBM SPSS was used to find the mean and standard deviation. Independent samples t-test was used to test the difference in values between the experimental and control groups before and after the experiment. Meanwhile, the Paired samples t-test was used to investigate the effect of this training, both in the experimental and control groups. Qualitative statistical analysis was carried out qualitatively thematically, namely the results of in-depth interviews were coded and categorized into three themes. Results. There were several finding in quantitative research. First, there was no difference in physical fitness or psychological well-being between the experimental and control groups before the experiment (p>0.05). Second, there were differences in the values of physical fitness and psychological well-being between the experimental and control groups after the experimental program (p<0.05). Third, there was a significant effect in the experimental group on the level of physical fitness and psychological well-being (p<0.05) and the control group also showed an effect on changes in physical fitness and psychological well-being but smaller than the experimental group (p<0.05). In Qualitative research,  student-athletes provided positive perceptions about virtual reality-based Tabata training which was easy, efficient and effective, fun and encouraged them to be more active. Negative perceptions were not all student-athletes and universities were equipped with virtual reality facilities. It must carried out in a location or place that was completely safe or far from vehicles. Conclusions. Our mixed study confirms that virtual reality-based Tabata training had positive effect to change the level of physical fitness and psychological well-being among student-athletes.
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来源期刊
Pedagogy of Physical Culture and Sports
Pedagogy of Physical Culture and Sports Social Sciences-Education
CiteScore
2.00
自引率
0.00%
发文量
45
审稿时长
6 weeks
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