{"title":"改进视频会议的虚拟视频布局和交互设计","authors":"SeungYeon Lee, Huhn Kim","doi":"10.15187/adr.2023.08.36.3.91","DOIUrl":null,"url":null,"abstract":"Background Due to the COVID-19 pandemic, the need for video meeting metaverse platforms such as Gather. Town, which support non-face-to-face communication using avatars and video screens, has increased rapidly. However, existing video meeting metaverses have a problem in visually mapping the avatar displayed on the screen to the corresponding video screen. Users find it difficult to communicate with others by moving the avatar in the metaverse space and synthesizing the avatar's motions and emoticons as well as other people’s facial expressions and hand gestures on the video screen. Methods Three experiments were conducted to derive an avatar-video layout and interaction design that can solve the mapping problem between avatar and video screen. Experiment I proposed various layout designs that facilitate avatar-video mapping, and compared ease of the mapping, visual complexity, and subjective satisfaction of each layout. In addition to the optimal layout derived from Experiment I, Experiment II verified the effect of the interaction that changes the position of the video according to the movement of the avatar. Experiment III investigated how to add effects such as opacity or size reduction to the video only when the avatar moves affect the user experience.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Improving Avatar-Video Layout and Interaction Design for Video Meeting Metaverses\",\"authors\":\"SeungYeon Lee, Huhn Kim\",\"doi\":\"10.15187/adr.2023.08.36.3.91\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Background Due to the COVID-19 pandemic, the need for video meeting metaverse platforms such as Gather. Town, which support non-face-to-face communication using avatars and video screens, has increased rapidly. However, existing video meeting metaverses have a problem in visually mapping the avatar displayed on the screen to the corresponding video screen. Users find it difficult to communicate with others by moving the avatar in the metaverse space and synthesizing the avatar's motions and emoticons as well as other people’s facial expressions and hand gestures on the video screen. Methods Three experiments were conducted to derive an avatar-video layout and interaction design that can solve the mapping problem between avatar and video screen. Experiment I proposed various layout designs that facilitate avatar-video mapping, and compared ease of the mapping, visual complexity, and subjective satisfaction of each layout. In addition to the optimal layout derived from Experiment I, Experiment II verified the effect of the interaction that changes the position of the video according to the movement of the avatar. Experiment III investigated how to add effects such as opacity or size reduction to the video only when the avatar moves affect the user experience.\",\"PeriodicalId\":52137,\"journal\":{\"name\":\"Archives of Design Research\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Archives of Design Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15187/adr.2023.08.36.3.91\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Archives of Design Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15187/adr.2023.08.36.3.91","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
Improving Avatar-Video Layout and Interaction Design for Video Meeting Metaverses
Background Due to the COVID-19 pandemic, the need for video meeting metaverse platforms such as Gather. Town, which support non-face-to-face communication using avatars and video screens, has increased rapidly. However, existing video meeting metaverses have a problem in visually mapping the avatar displayed on the screen to the corresponding video screen. Users find it difficult to communicate with others by moving the avatar in the metaverse space and synthesizing the avatar's motions and emoticons as well as other people’s facial expressions and hand gestures on the video screen. Methods Three experiments were conducted to derive an avatar-video layout and interaction design that can solve the mapping problem between avatar and video screen. Experiment I proposed various layout designs that facilitate avatar-video mapping, and compared ease of the mapping, visual complexity, and subjective satisfaction of each layout. In addition to the optimal layout derived from Experiment I, Experiment II verified the effect of the interaction that changes the position of the video according to the movement of the avatar. Experiment III investigated how to add effects such as opacity or size reduction to the video only when the avatar moves affect the user experience.
期刊介绍:
Archives of Design Research (ADR) is an international journal publishing original research in the field of design, including industrial design, visual communication design, interaction design, space design, and service design. It also invites research outcomes from design-related interdisciplinary fields such as the humanities, arts, technology, society and business. It is an open-access journal, publishing four issues per year. Currently papers are published in both English and Korean with an English abstract. ADR aims to build a strong foundation of knowledge in design through the introduction of basic, applied and clinical research. ADR serves as a venue and platform to archive and transfer fundamental design theories, methods, tools and cases. Research areas covered in the journal include: -Design Theory and its Methodology -Design Philosophy, Ethics, Values, and Issues -Design Education -Design Management and Strategy -Sustainability, Culture, History, and Societal Design -Human Behaviors, Perception, and Emotion -Semantics, Aesthetics and Experience in Design -Interaction and Interface Design -Design Tools and New Media -Universal Design/Inclusive Design -Design Creativity -Design Projects and Case Studies