流行物质化:数字流行音乐的层次和拓扑空间

IF 0.2 3区 艺术学 0 MUSIC
A. Reuter
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引用次数: 0

摘要

本文认为,流行音乐对嘻哈和EDM(电子舞曲)实践的日益同化与计算自动化相结合,这对音乐空间产生了重大影响。传统的“空间制造者”,如混响或延迟,受制于其他功能,如频率滤波器和压缩,这些功能将纹理的过程层相互关联。它不是一个以积极的听众为导向的声音空间,具有不同的源绑定实体,而是基于特定的声音物质性。因此,通过一种新的媒介理论方法,我认为这种新型空间可以更好地理解为一种中介拓扑物质性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pop Materialising: Layers and topological space in digital pop music
This article argues that pop music’s increasing assimilation of hip-hop and EDM (electronic dance music) practices combine with computational automation and this has substantial consequences for musical space. Traditional ‘space-makers’ such as reverb or delay are subject to other functions such as frequency filters and compression that interrelate processual layers of textures. Instead of an active-listener-orientated sonic space with distinct source-bonded entities, it is based on a particular sonic materiality. With a new media theoretical approach, I consequently argue that this new type of space can better be understood as a mediatised topological materiality.
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来源期刊
CiteScore
1.20
自引率
16.70%
发文量
38
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