精心构建而又奇怪真实:美国主要动画工作室如何通过共同的角色设计风格产生共鸣

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Malou van Rooij
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引用次数: 5

摘要

由美国主要动画工作室皮克斯、迪斯尼和梦工厂制作的当代电脑动画电影经常被描述为能够从其不断增长的观众中唤起(极端)情感反应。Murray Smith认为在《接合角色》中角色是理解观众与叙事互动的核心:《小说、情感和电影》(1995),这篇文章指出了一种特定的人物塑造风格,这可能是这些电影获得压倒性情感反应和巨大成功的原因,当代的例子包括《头脑特工队》(皮特·多克特和罗尼·德尔卡门,2015)、《超能陆战队》(唐·霍尔和克里斯·威廉姆斯,2014)和《如何训练你的龙》(克里斯·桑德斯和迪恩·德布洛斯,2010)。借鉴斯蒂芬·普林斯的“感性现实主义”、斯科特·麦克劳德的“通过简化放大”模型和森正宏的恐怖谷理论等各种学术著作,本文将讨论一种共同的角色设计风格——被定义为逼真与抽象的矛盾结合——如何在这些电影的移情潜力中发挥重要作用。这将导致一种与森稔的恐怖谷相反的新现象,被称为皮克斯高峰,在那里,与急剧下降相反,当呈现这种特定类型的人物塑造时,观众的同理心水平达到了高潮。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Carefully Constructed Yet Curiously Real: How Major American Animation Studios Generate Empathy Through a Shared Style of Character Design
Contemporary computer-animated films by the major American animation studios Pixar, Disney and DreamWorks are often described as evoking (extremely) emotional responses from their ever-growing audiences. Following Murray Smith’s assertion that characters are central to comprehending audiences’ engagement with narratives in Engaging Characters: Fiction, Emotion, and the Cinema (1995), this article points to a specific style of characterization as a possible reason for the overwhelming emotional response to and great success of these films, exemplified in contemporary examples including Inside Out (Pete Docter and Ronnie del Carmen, 2015), Big Hero 6 (Don Hall and Chris Williams, 2014) and How to Train Your Dragon (Chris Sanders and Dean DeBlois, 2010). Drawing on a variety of scholarly work including Stephen Prince’s ‘perceptual realism’, Scott McCloud’s model of ‘amplification through simplification’ and Masahiro Mori’s Uncanny Valley theory, this article will argue how a shared style of character design – defined as a paradoxical combination of lifelikeness and abstraction – plays a significant role in the empathetic potential of these films. This will result in the proposition of a new and reverse phenomenon to Mori’s Uncanny Valley, dubbed the Pixar Peak, where, as opposed to a steep drop, audiences reach a climactic height in empathy levels when presented with this specific type of characterization.
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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