{"title":"体现同理心:利用游戏设计作为创客教学法来教授设计思维","authors":"Rebekah Shultz Colby","doi":"10.1080/10572252.2022.2077453","DOIUrl":null,"url":null,"abstract":"ABSTRACT This article argues that game design can be used to teach design thinking within a pedagogy of making. It analyzes qualitative survey responses from 12 writing teachers who asked students to design social justice games and argues that games not only give students practice in design thinking but that, as multimodal, embodied systems, games can enact social theories and, as such, be a way for students to empathize with and design for wicked social problems.","PeriodicalId":45536,"journal":{"name":"Technical Communication Quarterly","volume":"32 1","pages":"181 - 195"},"PeriodicalIF":2.0000,"publicationDate":"2022-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Embodying empathy: using game design as a maker pedagogy to teach design thinking\",\"authors\":\"Rebekah Shultz Colby\",\"doi\":\"10.1080/10572252.2022.2077453\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT This article argues that game design can be used to teach design thinking within a pedagogy of making. It analyzes qualitative survey responses from 12 writing teachers who asked students to design social justice games and argues that games not only give students practice in design thinking but that, as multimodal, embodied systems, games can enact social theories and, as such, be a way for students to empathize with and design for wicked social problems.\",\"PeriodicalId\":45536,\"journal\":{\"name\":\"Technical Communication Quarterly\",\"volume\":\"32 1\",\"pages\":\"181 - 195\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2022-05-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Technical Communication Quarterly\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/10572252.2022.2077453\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Technical Communication Quarterly","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/10572252.2022.2077453","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
Embodying empathy: using game design as a maker pedagogy to teach design thinking
ABSTRACT This article argues that game design can be used to teach design thinking within a pedagogy of making. It analyzes qualitative survey responses from 12 writing teachers who asked students to design social justice games and argues that games not only give students practice in design thinking but that, as multimodal, embodied systems, games can enact social theories and, as such, be a way for students to empathize with and design for wicked social problems.