一种有效的声音分类增量学习算法

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Muhammad Awais Hussain, Chun-Lin Lee, T. Tsai
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引用次数: 2

摘要

本文提出了一种有效的音频增量学习方法,以减少深度神经网络音频数据增量添加过程中的计算复杂度和灾难性遗忘。通过只训练全连接层来降低计算复杂度,通过共享旧的学习类的知识而不使用先前学习的数据来减少灾难性遗忘。我们的方法已经在UrbanSound8K、ESC-10和TUT数据集上进行了广泛的评估,这些数据集已经达到了最先进的精度。此外,我们的方法已经在Nvidia 1080-ti GPU, Nvidia TX-2和Nvidia Xavier开发板上进行了评估,以证明与最近最先进的方法相比,培训时间和能耗节省。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Efficient Incremental Learning Algorithm for Sound Classification
This article proposes an efficient audio incremental learning method to reduce the computational complexity and catastrophic forgetting during the incremental addition of the audio data in deep neural networks. The computational complexity is reduced by performing training of only fully connected layers and catastrophic forgetting is reduced by sharing the knowledge from the old learned classes without using previously learned data. Our method has been evaluated extensively on UrbanSound8K, ESC-10, and TUT datasets where the state-of-the-art accuracies have been achieved. Moreover, our method has been evaluated on Nvidia 1080-ti GPU, Nvidia TX-2, and Nvidia Xavier development boards to demonstrate the training time and energy consumption savings as compared to the recent state-of-the-art methods.
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来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
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