课堂行为管理中相互依存群体应急干预的技术支持实施

IF 0.7 4区 教育学 Q4 EDUCATION, SPECIAL
Rondy Yu, Aaron D. Haddock, Wesley A. Sims
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引用次数: 0

摘要

良好行为游戏(GBG)是一种相互依赖的群体导向的应急管理系统,成功地应用于学校环境中,以促进学生的积极行为。作为一种课堂管理干预,有大量证据表明,它可以增加学生群体的理想课堂行为,减少问题行为。最近的研究也表明,积极强化的GBG版本可以通过软件应用程序成功实现。本文的目的是简要概述GBG及其证据基础,并描述使用免费的教室管理软件应用程序实施GBG的步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Technology-Supported Implementation of an Interdependent Group Contingency Intervention for Classroom Behavior Management
The Good Behavior Game (GBG) is an interdependent group-oriented contingency management system successfully used in school settings to promote positive student behaviors. As a classroom management intervention, there is a large body of evidence for it increasing desirable classroom behaviors and decreasing problem behaviors across a range of student populations. Recent studies have also demonstrated that a positive reinforcement-focused version of the GBG can be successfully implemented using a software application. The purpose of this article is to provide a brief overview of the GBG and its evidence base and describe the steps for implementing the GBG with a freely available software application for classroom management.
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来源期刊
Intervention in School and Clinic
Intervention in School and Clinic EDUCATION, SPECIAL-
CiteScore
1.90
自引率
12.50%
发文量
46
期刊介绍: Intervention in School and Clinic is practitioner-oriented and designed to provide practical, research-based ideas to educators who work with students with severe learning disabilities and emotional/behavioral problems. Emphasis is placed on strategies and techniques that can be easily implemented in school or clinic settings and address the multifaceted needs of students with severe LD and emotional/behavioral problems. Specifically, articles should target curricular, instructional, social, behavioral, assessment, and vocational strategies and techniques and have direct application to the classroom setting.
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