ACT2G

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hitoshi Teshima, Naoki Wake, Diego Thomas, Yuta Nakashima, Hiroshi Kawasaki, K. Ikeuchi
{"title":"ACT2G","authors":"Hitoshi Teshima, Naoki Wake, Diego Thomas, Yuta Nakashima, Hiroshi Kawasaki, K. Ikeuchi","doi":"10.1145/3606940","DOIUrl":null,"url":null,"abstract":"Recent increase of remote-work, online meeting and tele-operation task makes people find that gesture for avatars and communication robots is more important than we have thought. It is one of the key factors to achieve smooth and natural communication between humans and AI systems and has been intensively researched. Current gesture generation methods are mostly based on deep neural network using text, audio and other information as the input, however, they generate gestures mainly based on audio, which is called a beat gesture. Although the ratio of the beat gesture is more than 70% of actual human gestures, content based gestures sometimes play an important role to make avatars more realistic and human-like. In this paper, we propose a attention-based contrastive learning for text-to-gesture (ACT2G), where generated gestures represent content of the text by estimating attention weight for each word from the input text. In the method, since text and gesture features calculated by the attention weight are mapped to the same latent space by contrastive learning, once text is given as input, the network outputs a feature vector which can be used to generate gestures related to the content. User study confirmed that the gestures generated by ACT2G were better than existing methods. In addition, it was demonstrated that wide variation of gestures were generated from the same text by changing attention weights by creators.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":" ","pages":"1 - 17"},"PeriodicalIF":1.4000,"publicationDate":"2023-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ACT2G\",\"authors\":\"Hitoshi Teshima, Naoki Wake, Diego Thomas, Yuta Nakashima, Hiroshi Kawasaki, K. Ikeuchi\",\"doi\":\"10.1145/3606940\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recent increase of remote-work, online meeting and tele-operation task makes people find that gesture for avatars and communication robots is more important than we have thought. It is one of the key factors to achieve smooth and natural communication between humans and AI systems and has been intensively researched. Current gesture generation methods are mostly based on deep neural network using text, audio and other information as the input, however, they generate gestures mainly based on audio, which is called a beat gesture. Although the ratio of the beat gesture is more than 70% of actual human gestures, content based gestures sometimes play an important role to make avatars more realistic and human-like. In this paper, we propose a attention-based contrastive learning for text-to-gesture (ACT2G), where generated gestures represent content of the text by estimating attention weight for each word from the input text. In the method, since text and gesture features calculated by the attention weight are mapped to the same latent space by contrastive learning, once text is given as input, the network outputs a feature vector which can be used to generate gestures related to the content. User study confirmed that the gestures generated by ACT2G were better than existing methods. In addition, it was demonstrated that wide variation of gestures were generated from the same text by changing attention weights by creators.\",\"PeriodicalId\":74536,\"journal\":{\"name\":\"Proceedings of the ACM on computer graphics and interactive techniques\",\"volume\":\" \",\"pages\":\"1 - 17\"},\"PeriodicalIF\":1.4000,\"publicationDate\":\"2023-08-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM on computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3606940\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3606940","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

最近远程工作、在线会议和远程操作任务的增加,让人们发现虚拟化身和通信机器人的手势比我们想象的更重要。它是实现人与人工智能系统之间顺畅、自然交流的关键因素之一,已经得到了广泛的研究。目前的手势生成方法大多是基于深度神经网络,使用文本、音频等信息作为输入,但主要是基于音频生成手势,称为节拍手势。虽然节拍手势的比例超过了实际人类手势的70%,但基于内容的手势有时在使虚拟角色更加逼真和人性化方面发挥着重要作用。在本文中,我们提出了一种基于注意的文本到手势的对比学习(ACT2G),其中生成的手势通过估计输入文本中每个单词的注意权重来表示文本的内容。在该方法中,由于注意权值计算的文本和手势特征通过对比学习映射到相同的潜在空间,因此一旦给定文本作为输入,网络输出一个特征向量,该特征向量可用于生成与内容相关的手势。用户研究证实,ACT2G产生的手势比现有的方法要好。此外,研究还表明,通过改变创作者的注意力权重,同一文本会产生多种不同的手势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ACT2G
Recent increase of remote-work, online meeting and tele-operation task makes people find that gesture for avatars and communication robots is more important than we have thought. It is one of the key factors to achieve smooth and natural communication between humans and AI systems and has been intensively researched. Current gesture generation methods are mostly based on deep neural network using text, audio and other information as the input, however, they generate gestures mainly based on audio, which is called a beat gesture. Although the ratio of the beat gesture is more than 70% of actual human gestures, content based gestures sometimes play an important role to make avatars more realistic and human-like. In this paper, we propose a attention-based contrastive learning for text-to-gesture (ACT2G), where generated gestures represent content of the text by estimating attention weight for each word from the input text. In the method, since text and gesture features calculated by the attention weight are mapped to the same latent space by contrastive learning, once text is given as input, the network outputs a feature vector which can be used to generate gestures related to the content. User study confirmed that the gestures generated by ACT2G were better than existing methods. In addition, it was demonstrated that wide variation of gestures were generated from the same text by changing attention weights by creators.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
2.90
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信