{"title":"基于Android应用程序的小学生交互式教材开发","authors":"Aldy Ferdiyansyah, S. Suhartono, N. Nihayati","doi":"10.17977/um009v31i12022p013","DOIUrl":null,"url":null,"abstract":"This research aims to produce a prototype of interactive teaching materials based on android applications effectively used in thematic learning in Elementary School. This development research uses the DDD-E model with four stages of development which include: (1) decide, (2) design, (3) develop, and (4) evaluate. The products developed are divided into six applications that focus on the sub-theme of Environmental Conservation. Based on the test results, the obtained paired sample test results had a significance value of 0.001, which is less than 0.05. It can be interpreted that there is a significant difference between student learning outcomes before and after using interactive teaching material. The effectiveness of interactive teaching materials can be seen from the results of the N-Gain test with an average gain score of 0.6, which means the level of effectiveness of interactive teaching materials is in the medium category.","PeriodicalId":53039,"journal":{"name":"Sekolah Dasar Kajian Teori dan Praktik Pendidikan","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Interactive Teaching Materials Based on Android Application for Elementary School Students\",\"authors\":\"Aldy Ferdiyansyah, S. Suhartono, N. Nihayati\",\"doi\":\"10.17977/um009v31i12022p013\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aims to produce a prototype of interactive teaching materials based on android applications effectively used in thematic learning in Elementary School. This development research uses the DDD-E model with four stages of development which include: (1) decide, (2) design, (3) develop, and (4) evaluate. The products developed are divided into six applications that focus on the sub-theme of Environmental Conservation. Based on the test results, the obtained paired sample test results had a significance value of 0.001, which is less than 0.05. It can be interpreted that there is a significant difference between student learning outcomes before and after using interactive teaching material. The effectiveness of interactive teaching materials can be seen from the results of the N-Gain test with an average gain score of 0.6, which means the level of effectiveness of interactive teaching materials is in the medium category.\",\"PeriodicalId\":53039,\"journal\":{\"name\":\"Sekolah Dasar Kajian Teori dan Praktik Pendidikan\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sekolah Dasar Kajian Teori dan Praktik Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17977/um009v31i12022p013\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sekolah Dasar Kajian Teori dan Praktik Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17977/um009v31i12022p013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of Interactive Teaching Materials Based on Android Application for Elementary School Students
This research aims to produce a prototype of interactive teaching materials based on android applications effectively used in thematic learning in Elementary School. This development research uses the DDD-E model with four stages of development which include: (1) decide, (2) design, (3) develop, and (4) evaluate. The products developed are divided into six applications that focus on the sub-theme of Environmental Conservation. Based on the test results, the obtained paired sample test results had a significance value of 0.001, which is less than 0.05. It can be interpreted that there is a significant difference between student learning outcomes before and after using interactive teaching material. The effectiveness of interactive teaching materials can be seen from the results of the N-Gain test with an average gain score of 0.6, which means the level of effectiveness of interactive teaching materials is in the medium category.