基于Android应用程序的小学生交互式教材开发

Aldy Ferdiyansyah, S. Suhartono, N. Nihayati
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引用次数: 0

摘要

本研究旨在制作一个基于android应用程序的交互式教材原型,有效地用于小学主题学习。本开发研究采用DDD-E模型,分为四个开发阶段,包括:(1)决策、(2)设计、(3)开发和(4)评估。开发的产品分为六个应用程序,重点关注环境保护的子主题。基于测试结果,获得的配对样本测试结果的显著性值为0.001,小于0.05。可以解释为,学生在使用互动教材前后的学习结果存在显著差异。从N增益测试的结果可以看出互动教材的有效性,平均增益得分为0.6,这意味着互动教材的效果水平属于中等水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Interactive Teaching Materials Based on Android Application for Elementary School Students
This research aims to produce a prototype of interactive teaching materials based on android applications effectively used in thematic learning in Elementary School. This development research uses the DDD-E model with four stages of development which include: (1) decide, (2) design, (3) develop, and (4) evaluate. The products developed are divided into six applications that focus on the sub-theme of Environmental Conservation. Based on the test results, the obtained paired sample test results had a significance value of 0.001, which is less than 0.05. It can be interpreted that there is a significant difference between student learning outcomes before and after using interactive teaching material. The effectiveness of interactive teaching materials can be seen from the results of the N-Gain test with an average gain score of 0.6, which means the level of effectiveness of interactive teaching materials is in the medium category.
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