基于游戏的韩国公共老年住房居民认知训练干预的试点研究

IF 1.5 Q2 SOCIAL WORK
Min Jung Kim, Jung‐won Lim, H. Park
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引用次数: 0

摘要

摘要本研究调查了基于游戏的干预对韩国老年人认知功能和情绪的影响。在一项非随机对照的前测后测研究中,16名老年人被分配到干预组或对照组。干预组采用快乐表进行为期10周的认知训练。基于游戏的认知训练干预显著改善了认知功能和记忆力丧失,而对照组则保持了类似的损伤水平。然而,两组患者在焦虑和抑郁方面均无显著变化。基于游戏的干预措施的实施可能有助于提高老年人的认知能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Pilot Study of a Game-Based Cognitive Training Intervention for Public Senior Housing Residents in South Korea
Abstract The current study investigated the effects of a game-based intervention on cognitive function and mood for older adults in South Korea. In a nonrandomized controlled, pretest-posttest study, sixteen older adults were allocated to an intervention or control group. The intervention group received the 10-week cognitive training using Happy Table. The game-based cognitive training intervention significantly improved cognitive function and memory loss, whereas the control group maintained a similar level of impairment. However, there were no significant changes in anxiety and depression for both groups. The implementation of game-based intervention may be promising for improving cognitive abilities for older adults.
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来源期刊
CiteScore
4.20
自引率
6.70%
发文量
6
期刊介绍: This peer-reviewed, refereed journal explores the potentials of computer and telecommunications technologies in mental health, developmental disability, welfare, addictions, education, and other human services. The Journal of Technology in Human Services covers the full range of technological applications, including direct service techniques. It not only provides the necessary historical perspectives on the use of computers in the human service field, but it also presents articles that will improve your technology literacy and keep you abreast of state-of-the-art developments.
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