宾果游戏方法的应用影响了八年级学生在fiqingth班1模型帕伦邦学习成绩方面的应用

Zahra Zahra, N. Khodijah, Mardeli Mardeli
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引用次数: 0

摘要

学生对主题理解困难,智力水平不同,学生缺乏参与和反应。因此,学生很难集中精力接受老师提交的解释。因此,提高学生的学习效果需要学习方法。本研究旨在确定宾果游戏方法的应用是否对改善Fiqh科目学生的学习成果有影响。本研究采用实验方法。研究样本为MTs N 1 Palembang模型学生,包括43名实验班学生和44名对照班学生。使用测试和文档获得的数据。然后对收集到的数据进行t检验统计分析。本研究结果表明:(1)实验班平均学习成绩有一定的百分比水平,即:高8类学生(19%)、31类学生(72%)、低4类学生(9%)。(2)对照班平均学习成果的百分比水平为:高8类学生(18%)、中30类学生(68%)、低6类学生(14%)。(3)实验班学生的学习成绩与控制班学生的学习成绩之间存在显著影响。因为价格t = 5.47>从1.99的显著水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGARUH PENERAPAN METODE PERMAINAN BINGO DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN FIQIH DIKELAS VIII MTs NEGERI 1 MODEL PALEMBANG
Difficulties of students in understanding the subject matter well and different levels of intelligence as well as a lack of participation and response of students. so students find it difficult to focus in accepting the explanations that are submitted by the teacher. So the method of learning is needed in improving student learning outcomes. This study aims to determine whether or not there is an influence of the application of the Bingo game method in improving student learning outcomes in the subject of Fiqh. This research is using experimental method. The research sample is students of MTs N 1 Palembang model consisting of 43 experimental class students and 44 control class students. Data obtained using tests, and documentation. Then the data collected was analyzed by t test statistics. The results of this study indicate: (1) The average experimental class learning outcomes with a percentage level namely: high category 8 students (19%), 31 students (72%), low 4 students (9%). (2) The averagecontrol class learning outcomes with a percentage level namely:high category 8 students (18%), medium 30 students (68%), low 6 students (14%). (3) There is a significant influence between the learning outcomes of the experimental class students compared to the learning outcomes of the control class. Because the price of t = 5.47> from the significant level of 1.99.  
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