基于动态规划的核仁计算框架

IF 1.1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Jochen Koenemann, J. Toth
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引用次数: 0

摘要

本文定义了一类合作对策,其核仁是可有效计算的。这一类包括以前不知道计算核仁复杂性的新成员。我们证明了当合作对策的最小过量联盟问题可以被公式化为超图动态程序时,其核心是有效可计算的。这提供了一种设计高效算法的通用技术,用于计算合作博弈的核仁。这项技术的灵感来自Pashkovich[27]最近对加权投票游戏的研究结果。然而,我们的技术大大超出了以前工作的能力。我们通过将其应用于给出在多项式时间内计算有界树宽图上的b-匹配对策的核仁的算法来证明这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Framework for Computing the Nucleolus via Dynamic Programming
This article defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the minimum excess coalition problem of a cooperative game can be formulated as a hypergraph dynamic program, its nucleolus is efficiently computable. This gives a general technique for designing efficient algorithms for computing the nucleolus of a cooperative game. This technique is inspired by a recent result of Pashkovich [27] on weighted voting games. However, our technique significantly extends beyond the capabilities of previous work. We demonstrate this by applying it to give an algorithm for computing the nucleolus of b-matching games in polynomial time on graphs of bounded treewidth.
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来源期刊
ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
3.80
自引率
0.00%
发文量
11
期刊介绍: The ACM Transactions on Economics and Computation welcomes submissions of the highest quality that concern the intersection of computer science and economics. Of interest to the journal is any topic relevant to both economists and computer scientists, including but not limited to the following: Agents in networks Algorithmic game theory Computation of equilibria Computational social choice Cost of strategic behavior and cost of decentralization ("price of anarchy") Design and analysis of electronic markets Economics of computational advertising Electronic commerce Learning in games and markets Mechanism design Paid search auctions Privacy Recommendation / reputation / trust systems Systems resilient against malicious agents.
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