在深度造假时代,好奇的观众

IF 1.3 4区 艺术学 0 ART
Sara Oscar
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引用次数: 0

摘要

摘要在社交媒体平台上,deepfakes通常显示用户将自己的脸插入好莱坞电影和视觉文化史上的人物中,同时重复一系列性别刻板印象来自我代表。本文探讨了deepfakes与女性主义电影理论家劳拉·马尔维关于男性凝视和观众的写作之间的共鸣。特别是,这篇论文从Mulvey的“好奇的观众”概念的框架来看深度伪造制作,这个术语描述了一个有趣的观众与新技术互动的过程,以重新混合旧的电影媒体,从而解读屏幕。在理论和个人之间,我考虑马尔维写作中早期和晚期的论点是如何预测深度伪造的实践的。我认为,deepfakes具有创造性的潜力,可以修改好莱坞电影中的父权结构,并提供一种方式来思考如何通过与屏幕上的人物进行有趣的互动来鼓励新形式的主体性和自我感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Curious spectatorship in the age of deepfakes
ABSTRACT On social media platforms, deepfakes commonly show users inserting their own faces into figures from the history of Hollywood film and visual culture while reduplicating a range of gender stereotypes to self-represent. This paper considers the resonances between deepfakes and the writing of feminist film theorist, Laura Mulvey on the male gaze and spectatorship. In particular, the paper looks at deepfake production from the framework of Mulvey’s concept of ‘curious spectatorship,’ a term that describes a process of playful spectator interaction with new technologies to remix old filmic media which leads to decipherment of the screen. Moving between the theoretical and the personal, I consider how early and late arguments in Mulvey’s writing anticipate deepfake practices. I argue that there is creative potential for deepfakes to revise patriarchal structures of looking in Hollywood film and offer a way to consider how new forms of subjectivity and self-perception are encouraged by playful interaction with figures on screen.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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