探秘屋地基检查

IF 0.6 0 ARCHAEOLOGY
John Aycock, K. Biittner
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引用次数: 13

摘要

电脑游戏是最近的产物,已经并将继续产生巨大的文化影响。在计算机科学和考古学之间的跨学科合作中,我们仔细研究了一件这样的文物:1980年的苹果II游戏《神秘屋》,这是第一次图形冒险。我们专注于实现而非游戏性,将游戏视为数字制品。通过对代码、数据和游戏图像的逆向工程和分析,我们可以了解游戏及其开发过程吗?我们的探索包括对代码的技术批判,考察Ken Williams作为程序员迄今为止不加批判的遗产。由于游戏开发是一项人类活动,我们将其置于考古学的理论框架中,以展示用于分析实物的领域如何适应数字游戏。开放获取归因非商业性非衍生产品:CC BY-NC-ND
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inspecting the Foundation of Mystery House
Computer games are recent artifacts that have had, and continue to have, enormous cultural impact. In this interdisciplinary collaboration between computer science and archaeology, we closely examine one such artifact: the 1980 Apple II game Mystery House, the first graphical adventure. We focus on implementation rather than gameplay, treating the game as a digital artifact. What can we learn about the game and its development process through reverse engineering and analysis of the code, data, and game image? Our exploration includes a technical critique of the code, examining the heretofore uncritical legacy of Ken Williams as a programmer. As game development is a human activity, we place it in a theoretical framework from archaeology, to show how a field used to analyze physical artifacts might adapt to shed new light on digital games. Open Access Attribution-NonCommercial-NoDerivatives: CC BY-NC-ND
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来源期刊
CiteScore
1.20
自引率
0.00%
发文量
14
期刊介绍: The Journal of Contemporary Archaeology is the first dedicated, international, peer-reviewed journal to explore archaeology’s specific contribution to understanding the present and recent past. It is concerned both with archaeologies of the contemporary world, defined temporally as belonging to the twentieth and early twenty-first centuries, as well as with reflections on the socio-political implications of doing archaeology in the contemporary world. In addition to its focus on archaeology, JCA encourages articles from a range of adjacent disciplines which consider recent and contemporary material-cultural entanglements, including anthropology, art history, cultural studies, design studies, heritage studies, history, human geography, media studies, museum studies, psychology, science and technology studies and sociology. Acknowledging the key place which photography and digital media have come to occupy within this emerging subfield, JCA includes a regular photo essay feature and provides space for the publication of interactive, web-only content on its website.
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