棋盘游戏:巨曼集的空间、文化与帝国及其文本

Pub Date : 2020-12-01 DOI:10.1353/jeu.2020.0019
Samira Nadkarni, Aishwarya Subramanian
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引用次数: 0

摘要

摘要:最近的两部跨媒体叙事作品——karuna Riazi 2017年的中学小说《Gauntlet》和2017年的电影《勇敢者:欢迎来到丛林》——试图重现1995年电影《勇敢者:欢迎来到丛林》(改编自Chris Van Allsburg 1981年的绘本)的殖民叙事。两者都呈现了“传送门幻想”的形式,即主角超自然地突破了另一个世界的边界。《Gauntlet》将孟加拉裔美国穆斯林主角带入了一款奇幻棋盘游戏,而《勇敢者:欢迎来到丛林》则将这类游戏重新配置为一个虚构的“其他”领域的多媒体沉浸式游戏。虽然这些重新设计似乎通过集中多种族美国人的身份而动摇了白人至上主义,但他们与棋盘游戏的谈判,本身就是帝国历史的产物,也是帝国“游戏化”的表现(其中进步是通过对棋盘的控制来衡量的),使这种情况变得复杂。通过将这些奇妙的空间(2017年电影中的丛林和Riazi的发条式伊斯兰城市)东方化的系统,美国新殖民主义民族主义的创造,肯定了主角对它们的控制或最终毁灭的需要。这有效地创造了延伸到这些虚构空间的文化边界,发挥了帝国的历史系统,以获得进入新帝国的机会。
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Board(er) Games: Space, Culture, and Empire in Jumanji and Its Intertexts
Abstract:Two recent transmedia narratives—Karuna Riazi's 2017 middle-grade novel The Gauntlet and the 2017 film Jumanji: Welcome to the Jungle—have attempted to reclaim the 1995 film Jumanji's colonial narrative (adapted from Chris Van Allsburg's 1981 picture book). Both present forms of the "portal fantasy," in which a protagonist supernaturally breaches the borders of another world. The Gauntlet transports its Muslim Bangladeshi American protagonist to a fantastical board game, whereas Jumanji: Welcome to the Jungle reconfigures the genre as multimedia immersive gameplay in a fictional "other" realm. Although these reworkings seemingly destabilize white supremacy by centring multi-ethnic American identities, their negotiations with the board game, itself a product of imperial history and a manifestation of the "gamification" of empire (wherein progress is measured by control of the board) complicate this. The creation of an American neo-colonial nationalism through a system of orientalizing these fantastic spaces (the jungle within the 2017 film and Riazi's clockwork Islamic city) affirms the need for their control or eventual destruction by the protagonists. This effectively creates cultural borders that extend into these fictional spaces, playing out historical systems of empire in a bid to gain access to neo-empire.
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