视觉小说在补救和发展工作中的教育潜力

L. V. Tokarskaya, T. Bystrova, Elizaveta A. Osnovina, Maxim N. Cheremnykh
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引用次数: 0

摘要

介绍。所提出的问题之所以具有相关性,是因为需要找到教育残疾儿童的现代资源。揭示了视觉小说在这类儿童和青少年教学中的特点。这种技术对教育系统来说是一种新技术,由于它是一种电脑游戏类型,因此引起了学生们的极大兴趣。这项研究的目的是开发和测试一种视觉小说,用于教授残疾儿童社会和家庭技能,并将其作为心理学和设计科学研究的基础。材料和方法。考虑到关键参数,例如简化复杂内容或以易于感知的形式呈现内容,考虑在补救和发展工作中使用视觉小说的可能性;接收反馈和玩家参与;人物选择和设计。对教育性小说进行了分析;以及专门为残疾人创作的视觉小说。介绍了作者利用Ren’py视觉小说引擎创作的以儿童社会和家庭技能形成为目标的视觉小说,分析了其在智障学生工作中的应用特点。包括教师和家长在内的30名成年人以及7名学生参与了项目前和项目后分析阶段的工作。结果。视觉小说的使用使高中智障学生的教育过程更加有趣,鼓励他们阅读和理解所提出的主题。纠正选择错误的可能性使学生能够更深入地思考文本的内容,并使他们能够纠正误解。游戏的形式不会打扰孩子,所以他们可以反复参考小说的内容。测试任务有助于巩固材料。结论。因此,视觉小说具有很大的补救和教育潜力,可用于大量学科内各种主题的研究。创作的简单性允许在教育机构的教师和学生的参与下设计这样的小说。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Educational potential of visual novels in remedial and developmental work
Introduction. The relevance of the presented problems is due to the need to find modern resources for teaching children with disabilities. The work reveals the features of visual novels use for teaching this category of children and adolescents. This technology is new for the education system and of considerable interest to students due to the fact that it is a genre of computer games. The aim of the study was to develop and test a visual novel for teaching children with disabilities social and household skills using as a base scientific research in psychology and design. Materials and methods. The possibilities of using visual novels in remedial and developmental work are considered, taking into account key parameters, such as simplifying complex content or presenting it in a form that facilitates perception; receiving feedback and player involvement; character selection and design. The novels with an educational orientation are analyzed; as well as visual novels dedicated to persons with disabilities. The description of the author’s visual novel created using Ren’Py visual novel engine and aimed at the formation of social and household skills in children is given, the features of its application in working with students with Intellectual Disabilities (mental retardation) are analyzed. 30 adults including teachers and parents, as well as seven students took part in the work at the stages of pre- and post-project analysis. Results. It is established that the use of a visual novel makes the educational process more interesting for high school students with intellectual disabilities, encourages them to read and comprehend the proposed topic. The possibility of correcting a choice error allows students to think more deeply about the content of the text and allows them to correct misconceptions. The game format does not bother children, so they can refer to the content of the novel repeatedly. Test tasks contribute to the consolidation of the material. Conclusion. Thus, visual novels have a great remedial and educational potential, can be used in the study of various topics within a large number of subjects. The simplicity of creation allows to design such novels with the involvement of teachers and students of educational organizations.
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来源期刊
Perspektivy Nauki i Obrazovania
Perspektivy Nauki i Obrazovania Arts and Humanities-Philosophy
CiteScore
0.80
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162
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