阅读障碍儿童的严重游戏模型

Z. Bhatti, Naila Shabbir
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引用次数: 1

摘要

诵读困难是一种隐藏的神经系统疾病,儿童的语音意识较弱,影响了他/她的不良学习记录。一个有阅读障碍的孩子在不同的生活领域都很聪明,但在语言学习方面却很弱。他们觉得很难识别相似的人脸字母,这导致他们拼写错误和发音错误。21世纪出现了通过辅助应用进行严肃的游戏和认知学习。为了解决阅读障碍儿童的有效认知学习问题,开发了许多严肃的游戏应用程序,由于缺乏标准假设来设计和开发一种新颖的系统,为这些年轻人提供纯粹的娱乐,治愈他们的认知弱点,成功的程度各不相同。很难断言一款严肃的游戏符合特定用户群体的标准学习教学法。这篇研究论文提出了一个针对阅读障碍儿童的严肃游戏模型,以寻求严肃游戏应用程序的标准规则问题,供开发人员实现有效的学习结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Game model for dyslexic children
Dyslexia is a hidden neurological disorder in which children suffering with weak phonological awareness and that affects his/her poor academic records. A dyslexic child is quit intellectual and interestingly good in different fields of life but weak in language-based learning. They feel difficult to identify similar face letters which led them to misspell and wrong pronunciation. Serious gaming and cognitive learning through assistive applications emerged in the 21st century. Numerous serious gaming applications are developed to combat the issue for effective cognitive learning for dyslexic children and the degree of success is vary due to the lack of standard postulates to design and develop a novel system for such young hearts with pure entertainment that cure their cognitive weakness. It‟s quite difficult to claim that a serious game meets the standard learning pedagogy for a special group of users. This research paper proposed a serious gaming model for dyslexic children to pursue the issue of standard rules for serious gaming applications for developers to achieve effective learning outcomes.
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