MS-FIT,一个互动的基于运动学的多发性硬化症健身干预训练与普拉提练习:开发和可用性研究。(预印本)

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2023-11-08 DOI:10.2196/41371
Andrea Tacchino, Michela Ponzio, Paolo Confalonieri, Letizia Leocani, Matilde Inglese, Diego Centonze, Eleonora Cocco, Paolo Gallo, Damiano Paolicelli, Marco Rovaris, Loredana Sabattini, Gioacchino Tedeschi, Luca Prosperini, Francesco Patti, Placido Bramanti, Elisabetta Pedrazzoli, Mario Alberto Battaglia, Giampaolo Brichetto
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引用次数: 0

摘要

背景:平衡障碍在多发性硬化症(MS)患者中很常见,患者保持体位的能力降低,对体位调整的反应延迟。普拉提是一种流行的平衡训练替代方法,可以减少症状的快速恶化和继发疾病(如抑郁症)的增加风险,这些疾病通常与缺乏体育活动有关。目的:在本文中,我们旨在描述MS Fitness Intervention Training (MS- fit)的设计、开发和可用性测试,MS- fit是一种为MS定制的基于kinect的普拉提练习工具。方法:MS- fit采用以用户为中心的设计方法(设计、原型、用户反馈和分析)来开发,以获得目标用户的观点。一个由1名物理治疗师、2名游戏程序员和1名游戏设计师组成的团队开发了MS- fit的第一个版本,该团队将团队的知识和经验与MS文献中有关普拉提练习和基于运动游戏的平衡干预的发现相结合。MS-FIT使用Unity 3D (Unity Technologies)游戏引擎软件和Kinect Sensor V2 for Windows开发,实现呼吸、姿势和平衡练习。来自意大利多发性硬化症康复专家小组(神经学家、物理学家、物理治疗师、1名统计学家和1名生物工程师)和多发性硬化症患者的反馈被收集起来,以定制用于多发性硬化症的工具。MS- fit的背景是周游世界,访问一些最重要的城市,通过图片和故事了解他们的文化方面。在旅途的每一次停留,普拉提老师的化身都会向用户展示要做的练习。总的来说,9例多发性硬化症患者(n=4, 44%为女性;平均年龄42.89岁,SD 11.97岁;平均病程10.19年,SD 9.18年;扩展残疾状态量表评分3.17,SD 0.75)参与3次30分钟门诊用户测试;MS-FIT的可用性通过特别问卷进行评估(最大值=5;得分越高,可用性越高(评估易用性、可玩性、乐趣、满意度和接受度)。结果:采用以用户为中心的设计方法开发了一种易于使用且具有挑战性的平衡训练工具。所有MS患者(9/9,100%)都完成了用户测试,并回答了特别问卷。每个项目的平均得分在3.78 (SD 0.67)到4.33 (SD 1.00)之间,表明可用性水平较高。参与用户测试的64%(9/14)的MS患者和36%(5/14)的治疗师提供的反馈和建议被用于完善第一个原型,以发布MS- fit 2.0。结论:参与者报告MS-FIT是一种可用的工具。这是一个很有前途的系统,可以提高MS患者进行运动的动机和参与度,以改善他们的身体状况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study.

Background: Balance impairments are common in people with multiple sclerosis (MS), with reduced ability to maintain position and delayed responses to postural adjustments. Pilates is a popular alternative method for balance training that may reduce the rapid worsening of symptoms and the increased risk of secondary conditions (eg, depression) that are frequently associated with physical inactivity.

Objective: In this paper, we aimed to describe the design, development, and usability testing of MS Fitness Intervention Training (MS-FIT), a Kinect-based tool implementing Pilates exercises customized for MS.

Methods: MS-FIT has been developed using a user-centered design approach (design, prototype, user feedback, and analysis) to gain the target user's perspective. A team composed of 1 physical therapist, 2 game programmers, and 1 game designer developed the first version of MS-FIT that integrated the knowledge and experience of the team with MS literature findings related to Pilates exercises and balance interventions based on exergames. MS-FIT, developed by using the Unity 3D (Unity Technologies) game engine software with Kinect Sensor V2 for Windows, implements exercises for breathing, posture, and balance. Feedback from an Italian panel of experts in MS rehabilitation (neurologists, physiatrists, physical therapists, 1 statistician, and 1 bioengineer) and people with MS was collected to customize the tool for use in MS. The context of MS-FIT is traveling around the world to visit some of the most important cities to learn the aspects of their culture through pictures and stories. At each stay of the travel, the avatar of a Pilates teacher shows the user the exercises to be performed. Overall, 9 people with MS (n=4, 44% women; mean age 42.89, SD 11.97 years; mean disease duration 10.19, SD 9.18 years; Expanded Disability Status Scale score 3.17, SD 0.75) were involved in 3 outpatient user test sessions of 30 minutes; MS-FIT's usability was assessed through an ad hoc questionnaire (maximum value=5; higher the score, higher the usability) evaluating easiness to use, playability, enjoyment, satisfaction, and acceptance.

Results: A user-centered design approach was used to develop an accessible and challenging tool for balance training. All people with MS (9/9, 100%) completed the user test sessions and answered the ad hoc questionnaire. The average score on each item ranged from 3.78 (SD 0.67) to 4.33 (SD 1.00), which indicated a high usability level. The feedback and suggestions provided by 64% (9/14) of people with MS and 36% (5/14) of therapists involved in the user test were implemented to refine the first prototype to release MS-FIT 2.0.

Conclusions: The participants reported that MS-FIT was a usable tool. It is a promising system for enhancing the motivation and engagement of people with MS in performing exercise with the aim of improving their physical status.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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