创意和机会:2019冠状病毒病如何促进数字舞蹈教育

IF 1.3 4区 艺术学 0 ART
Z. Li
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引用次数: 9

摘要

2019冠状病毒病大流行对包括教育在内的各个部门造成了重大破坏。大流行期间的虚拟空间促成了一系列创造性活动,如流媒体表演、网络旅游和在线活动。在有限的空间里,表演艺术家迅速成为突破界限的数字专家。本文考察了高校舞蹈教师和学生如何应对新冠肺炎疫情带来的突如其来的变化。共有120多名来自不同大洲的高校舞蹈教师和学生参与了这项研究。研究发现,一些技术比其他技术更有效,虚拟平台符合当前学生的学习偏好,空间的限制促进了创造力和同理心。本文及时分享了在线教学的工具、教学法和策略方面的经验教训和见解。它旨在促进进一步的讨论和质疑,即通过创造性地使用数字技术,我们可以在多大程度上推动基于实践的教育科目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity and opportunity: how COVID-19 fosters digital dance education
ABSTRACT The COVID-19 pandemic has caused major disruptions to every sector, including education. Virtual space during the pandemic has enabled a range of creative events, such as streaming performances, cyber tours, and online activities. Within confined spaces, performing artists have quickly become digital experts in pushing boundaries. This paper examines how tertiary dance teachers and students have coped with the sudden change caused by the COVID-19 pandemic. A total of 120+ university/college dance teachers and students from different continents participated in this study. The study finds that some technologies work better than others, virtual platforms are congruent with current students’ learning preferences, and restrictions in space boost creativity and empathy. This paper shares timely lessons and insights on tools, pedagogies, and strategies for online teaching and learning. It aims to foster further discussions and interrogations of how far we can push practice-based subjects in education by creatively engaging digital technology.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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