基于对象的多个Ambisonic接收器捕获的声音场景的六自由度绘制

IF 1.1 4区 工程技术 Q3 ACOUSTICS
L. McCormack, A. Politis, Thomas McKenzie, C. Hold, V. Pulkki
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引用次数: 10

摘要

本文提出了一种基于对象的六自由度(6DoF)空间声音场景渲染系统,该系统使用多个Ambisonic接收器的分布式布置来捕捉空间声音场景。该方法首先识别和跟踪场景中声源的位置,然后通过使用波束形成器隔离其信号。这些声音对象随后在目标回放设置上相对于收听者的头部方向和位置进行空间化。通过首先在空间上从最靠近收听者位置的接收器中减去源信号,来分别渲染场景的漫射氛围。然后将得到的残余Ambisonic信号进行空间化、去相关,并与合适的插值权重相加。通过在6DoF虚拟现实中进行的现场聆听测试对所提出的系统进行了评估,从而将真实世界的声源与通过所提出的渲染方法实现的听觉化进行了比较。15名参与者的结果表明,与基于线性插值的替代方案相比,所提出的基于对象的方法被认为更现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object-Based Six-Degrees-of-Freedom Rendering of Sound Scenes Captured with Multiple Ambisonic Receivers
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial sound scenes that are captured using a distributed arrangement of multiple Ambisonic receivers. The approach is based on first identifying and tracking the positions of sound sources within the scene, followed by the isolation of their signals through the use of beamformers. These sound objects are subsequently spatialized over the target playback setup, with respect to both the head orientation and position of the listener. The diffuse ambience of the scene is rendered separately by first spatially subtracting the source signals from the receivers located nearest to the listener position. The resultant residual Ambisonic signals are then spatialized, decorrelated, and summed together with suitable interpolation weights. The proposed system is evaluated through an in situ listening test conducted in 6DoF virtual reality, whereby real-world sound sources are compared with the auralization achieved through the proposed rendering method. The results of 15 participants suggest that in comparison to a linear interpolation-based alternative, the proposed object-based approach is perceived as being more realistic.
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来源期刊
Journal of the Audio Engineering Society
Journal of the Audio Engineering Society 工程技术-工程:综合
CiteScore
3.50
自引率
14.30%
发文量
53
审稿时长
1 months
期刊介绍: The Journal of the Audio Engineering Society — the official publication of the AES — is the only peer-reviewed journal devoted exclusively to audio technology. Published 10 times each year, it is available to all AES members and subscribers. The Journal contains state-of-the-art technical papers and engineering reports; feature articles covering timely topics; pre and post reports of AES conventions and other society activities; news from AES sections around the world; Standards and Education Committee work; membership news, patents, new products, and newsworthy developments in the field of audio.
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