排球“三对三”学习技术的发展

D. Destriani, Herri Yusfi, D. Destriana, S. Aryanti
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引用次数: 0

摘要

各种学习技巧的发展可以帮助教育工作者创造性地设计学习,使学习过程变得创新、有趣、更合格,并可以改善学生的学习成果,与现有的游戏设计相结合,为学生提供发展与游戏结构相关的技能、知识和规则的机会,从而为学生带来发现和想象力。所以作为教育者,在学习过程中有很多方法和策略可以使用。每个教育者都有机会使用以学生为中心的方法来促进学习者的学习体验。本研究旨在为斯里维加亚大学教师培训与教育学院体育、健康与娱乐专业的学生开发排球比赛中的“3对3”学习技巧。使用的研究方法是研究和开发。开发研究使用的是博格和加尔模型。本研究的活动阶段为需求分析、规划、初始产品草案的制定、初始现场试验、测试结果的修订、小规模产品现场测试、产品修订、大规模现场试验或可行性测试以及最终产品修订。在专家验证阶段,有两个验证者,即排球游戏专家和体育学习,该阶段在认知领域的平均得分为68.9%,在精神运动领域的平均得分为70%,在情感领域的平均得分为72.9%,进入类别是足够的,可以根据验证者的建议和输入来改进学习产品,继续进行现场试验。在认知、精神运动和情感三个领域的实地试验阶段的结果分别为83.03%、81.25%和77.08%,可以得出“3对3游戏”的开发有效地用于排球运动的学习,其开发结果表现为场地大小、游戏规则和每一局最终分数的变化。排球游戏中的“游戏3对3”可以用来学习排球游戏,也可以作为教育工作者在学习过程中学习的一种替代变体,以达到预期的学习目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of "Games 3 on 3" Learning Techniques in Volleyball
The development of varied learning techniques can help educators to design learning creatively so that the learning process becomes innovative, interesting, more qualified and can improve student learning outcomes, in connection with existing game designs, providing students with opportunities to develop skills, knowledge, and rules that related to the structure of the game that leads to discovery and imagination for students. So as educators, there are many methods and strategies that can be used in the learning process. Every educator is given the opportunity to facilitate the learner's learning experience by using a student-centred approach. This study aims to develop a "games 3 on 3" learning technique in volleyball games for students of Physical Education, Health, and Recreation, Faculty of Teacher Training and Education, Sriwijaya University. The research method used is research and development. The development research used is the Borg and Gall model. The stages of activities in this research are needs analysis, planning, development of initial product drafts, initial field trials, revision of test results, small-scale product field tests, product revisions, large-scale field trials or feasibility tests, and final product revisions. In the expert validation stage, there are two validators, namely volleyball game experts and physical education learning, this stage obtained an average value of 68.9% in the cognitive domain, 70% in the psychomotor domain and 72.9% in the affective domain and entered in the category is sufficient and can be continued in field trials by improving learning products in accordance with suggestions and input from the validator. The results at the field trial stage in 3 cognitive, psychomotor, and affective domains with values of 83.03%, 81.25%, and 77.08%, it can be concluded that the development of "3 on 3 games" is effectively used for learning volleyball games, with development results in the form of changes in the size of the field, the rules of the game, and the final score in each set. "Games 3 on 3" in volleyball games can be used for learning volleyball games and can be used as an alternative variation of learning for educators in the learning process to achieve the expected learning goals.
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