用五种传统游戏开发模块,让9-12岁的孩子心碎

Anna Wijayanti, Gregorius Ari Nugrahanta, Irine Kurniastuti
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引用次数: 4

摘要

本研究旨在开发一个包含五个传统游戏的模块,用于培养9-12岁儿童的良知。这项研究的类型是ADDIE的研发。这项研究是在中爪哇的马吉朗地区进行的。结果表明,该模块与五个传统游戏的质量非常好。验证测试3,72是一个非常好的类别。该模块与五款传统游戏的实施影响了儿童的良知。配对样本t检验的结果是,后测得分(M=85,00,SE=4226)高于前测得分(M=46,25,SE=5957),差异显著,t=7519,p=0.000。这意味着传统游戏模块的实现可以解释87.60%的良心变化。效应大小r=0936,相当于87,60%,属于高类。N-增益得分74643%高有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Modul dengan Lima Permainan Tradisional Guna Mempertajam Hati Nurani Anak Usia 9-12 Tahun
This research aimed to develop a module with five traditional games for sharpening conscience children 9-12 years old. The type of this research is R&D with ADDIE. This research has done in the region Magelang, Central Java. The result showed the quality of the module with five traditional games was very nice. The validation test 3,72 a very nice category. The implementation of the module with five traditional games has affected children’s conscience. The result of the paired samples t-test the posttest score (M = 85,00, SE = 4,226) was higher than pretest score (M = 46,25, SE = 5,957) and the difference was significant with t = 7,519, p = 0,000. That means the implemented of traditional games’s modul can explain 87,60% of the change in conscience. The effect size showed r = 0,936 has equivalent with 87,60% which into the high category. N-gain score 74,643% high effectiveness.
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