用“蛇与梯”棋盘游戏教学口语:教师故事

Sri Arfani, Atika Sulistia
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引用次数: 8

摘要

本研究的目的是了解雅加达一所私立学校英语班的学生如何使用“蛇梯”棋盘游戏进行口语教学。这位英语老师运用描述性的研究方法,在课堂上讲述了她的故事。研究数据包括现场观察和记录。结果表明:(1)使用蛇梯板游戏有可能促进学生在同伴中说话的渴望;(2)尽管存在一些困难,但学生似乎很喜欢学习,(3)建立了“友好”的学习氛围。关键词:口语教学、蛇梯游戏、趣味游戏。这项研究是在雅加达克伦德的一所学校进行的。数据是通过学习过程中的课堂观察和记录结果获得的。本研究的结果表明:(1)用“蛇梯”板进行英语教学可以促进学生说英语;(2)学生变得活跃起来,享受学习英语的心情,(3)通过使用“蛇梯”板的学习,证明了它可以在教师和学生之间创造一种友好的情绪。关键词:会说话的学习,爬蛇游戏,享受
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TEACHING SPEAKING USING A “SNAKE AND LADDER” BOARD GAME: A TEACHER STORY
The objective of this research is to know how the implementation of Teaching Speaking Using a “Snake and Ladder” Board Game to the students in an English class of a private schools in a Jakarta. Employing descriptive study, the English teacher made her story from her classroom. The data of the research included on-site-observation and recording. The results show that (1) using a snake and ladder board game is potential to promote students’ eagerness to speak within the peers, (2) despite of some difficulties, students seem enjoy the learning, and (3) a “friendly’ learning atmosphere was established. Keywords: teaching speaking, Snake and Ladder, fun Penelitian ini bertujuan untuk memotret mengajar berbicara Bahasa Inggris dengan menggunakan Papan Permainan “Ular Tangga”. Penelitian ini dilakukan di sebuah sekolah di Klender,  Jakarta. Data diperoleh melalui observasi kelas saat proses belajar mengajar dan juga hasil rekaman. Hasil dari penelitian ini memperlihatkan bahwa: (1) mengajar berbicara dalam bahasa inggris menggunakan papan permainan “ular tangga” dapat memfasilitasi siswa berbicara bahasa inggris, (2) Siswa menjadi aktif dan menikmati suasana belajar bahasa inggris, dan (3) dengan pembelajaran menggunakan papan permainan “ular tangga” terbukti dapat menciptakan suasana yang bersahabat antara guru dan siswa. Kata kunci: Pembelajaran berbicara, permainan ular tangga, menikmati
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