从COVID-19中学习:设计、老年友好技术、黑客和心理模型

P.J. White, H. Marston, Linda Shore, Robert Turner
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引用次数: 23

摘要

2020年3月,联合国为创意社区发布了一份公开简报,为正在发展的新冠肺炎疫情提出干预措施。然而,当面临这样前所未有的邪恶问题时,设计和创意过程的严格性是可以考验的。新冠肺炎证明了以人为中心的设计应对措施在理解用户的世界观和生态系统方面的重要性。特别的设计回应或设计技巧已经表明,它们在我们如何创造未来的个人、社区和社会生态系统中发挥着作用。就适龄设计而言,这场疫情让我们设想了应该如何通过技术创造更好的产品和服务。对于我们的老龄化社区来说,“茧化”和其他社会限制措施暴露了满足老年人需求的技术缺陷,并引发了我们未来应对日益老龄化社会的准备问题。现在,设计师比以往任何时候都更需要了解老年人在自己的生态系统中的行为心态,并了解现有的心理模型。在这篇观点文章中,我们假设什么样的设计黑客行为可以让我们更好地理解用户的心理模型,从而更好地理解老年人和年轻人的技术需求。在介绍公民和参与者如何进行设计黑客攻击的各种例子的同时,它表明它为设计师提供了不同的技术视角、经验和灵感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models
In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative processes can tested. COVID-19 has demonstrated how important human centred design responses are in understanding the worldviews and ecosystems of users. Ad hoc design responses or design hacks have demonstrated that they have a role to play in how we create our future individual, community and societal ecosystems. In terms of age friendly design, this pandemic makes us envision what should be, furthermore, how we could create better products and services through technology. For our ageing communities ‘Cocooning’ and other social restriction measures have exposed technological deficiencies for the needs of older people and opens up questions of our future preparedness for a growing ageing society. Now more than ever, designers need to understand the behavioural mind-set of older people in their own ecosystem and understand existing mental models. In this opinion piece we posit what acts of design hacking can lead us to greater understanding of users mental models and therefore better understanding of technology needs for both older and younger adults. While presenting various examples of how design hacking is conducted by citizens and participants alike, it shows that it offers designers differing perspectives, experiences and inspiration for technology.
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