幼儿教育中关于颜色和物体名称识别的严肃游戏开发(以TKK Mitra为例)

Ferdian Aditya Pratama, R. Magdalena, S. Dias, Davin Jeremiah Alamsyah
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引用次数: 3

摘要

在课堂上玩耍和学习的概念已经开始从使用物理玩具玩耍转变为使用电脑(如游戏)玩耍。使用严肃的游戏作为学习媒介可以帮助改善人体内的多巴胺激素,多巴胺激素负责给我们的大脑带来快乐。当这种激素被触发时,孩子们将更容易理解通过游戏提供的信息。TKK Mitra有几个问题,比如(1)他们的旧电脑规格很低,所以他们很难下载或安装新游戏。(2) 缺少可以用来教孩子的游戏,所以他们经常很快感到无聊。本研究的目的是设计一款具有教育意义的电脑游戏。这项研究的结果是一个用于幼儿教育的英语颜色和物体识别的教育游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Game Development for Color and Object Name Recognition in Early Childhood Education (Case Study: TKK Mitra)
The concept of playing and learning in the classroom has begun to change from playing using physical toys to playing using a computer such as games. The use of serious games as a learning media can help the improvement of dopamine hormones in human body, which is responsible for bringing pleasure and joy to our mind. When that hormone is triggered, the children will be easier to understand the information provided through the game. TKK Mitra has several problems, such as (1) The old computer with a low spec that they had, so it would be difficult for them to download or to install the new game. (2) The lack of games that can be used for teaching the children, so they often get bored quickly. The purpose of this research is to design an educational PC game. The result of this research is an education game for color and object recognition in English for early childhood education.
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