苏格拉底平台作为一种互动和教学工具在提高STEM大学生表现中的评估

Q2 Social Sciences
R. Gómez-Espina, Delia Rodríguez-Oroz, M. Chávez, C. Saavedra, María Jesús Bravo
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引用次数: 2

摘要

本文收集并分析了2013年至2016年间,理工科大学不同学科教学方法的变化对学生的学业成绩的影响。这一变化意味着引入游戏化和信息通信技术等积极的方法论,而不是传统的方法论。为此,在上述时期引入了Socrative,这是一个专为教育领域设计的平台。根据BYOD方法,与Socrative平台的互动是在准备充分的教室里进行的,教室里有电脑和互联网连接,包括使用个人移动设备(笔记本电脑、智能手机和平板电脑)。实施的积极方法使学生在学习和提高通过率的同时提高了学业成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessment of the Socrative platform as an interactive and didactic tool in the performance improvement of STEM university students
This paper collects and analyzes students' academic results related to the change in teaching methodologies used in different subjects of different science and engineering university courses between 2013 and 2016. This change means introducing active methodologies such as gamification and ICT instead of a traditional methodology. With this purpose the use of Socrative, a platform that has been designed for the educational field, was introduced during said period. Interaction with the Socrative platform took place in well prepared classrooms with computers and internet connections, including the use of personal mobile devices (laptops, smartphones and tablets) according to the BYOD methodology. The active methodology implemented allowed students to improve their academic results while learning and improving their passing rates.
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来源期刊
Higher Learning Research Communications
Higher Learning Research Communications Social Sciences-Education
CiteScore
3.50
自引率
0.00%
发文量
17
审稿时长
16 weeks
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