Piotr Konrad Leszczyński, A. Charuta, B. Kolodziejczak, M. Roszak
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引用次数: 7
摘要
有科学证据证实了电子学习在复苏中的有效性,然而,在这一范围内对现代检查技术的研究还不够。试点研究的目的是比较传统(纸质)和交互式(计算机)形式的高级生命支持领域的考试结果,并评估参与者的满意度。进行了一项调查,旨在评估考试参与者的满意度。采用STATISTICS v. 12对收集的数据进行统计学分析,显著性水平为α = 0.05。传统考试的最终结果(67.5%±15.8%)与交互式考试的最终结果(53.3%±13.7%)差异有统计学意义(p < 0.001)。然而,比较未通过考试的学生人数(及格点为51%),两种类型的考试之间没有显著差异(p = 0.13)。反馈的准确性以及精心准备的互动问题的存在会影响参与电子测试满意度的评价。传统测试结果与基于计算机的学习系统支持的结果之间的显着差异表明,由于交互式解决方案,有可能在复苏领域实现更详细的能力验证。图形抽象
Evaluation of virtual environment as a form of interactive resuscitation exam
ABSTRACT There is scientific evidence confirming the effectiveness of e-learning within resuscitation, however, there is not enough research on modern examination techniques within the scope. The aim of the pilot research is to compare the exam results in the field of Advanced Life Support in a traditional (paper) and interactive (computer) form as well as to evaluate satisfaction of the participants. A survey was conducted which meant to evaluate satisfaction of exam participants. Statistical analysis of the collected data was conducted at a significance level of α = 0.05 using STATISTICS v. 12. Final results of the traditional exam (67.5% ± 15.8%) differed significantly (p < 0.001) from the results of the interactive exam (53.3% ± 13.7%). However, comparing the number of students who did not pass the exam (passing point at 51%), no significant differences (p = 0.13) were observed between the two types exams. The feedback accuracy as well as the presence of well-prepared interactive questions could influence the evaluation of satisfaction of taking part in the electronic test. Significant differences between the results of a traditional test and the one supported by Computer Based Learning system showed the possibility of achieving a more detailed competence verification in the field of resuscitation thanks to interactive solutions. GRAPHICAL ABSTRACT
期刊介绍:
The New Review of Hypermedia and Multimedia (NRHM) is an interdisciplinary journal providing a focus for research covering practical and theoretical developments in hypermedia, hypertext, and interactive multimedia.