手机游戏与笔记本电脑游戏对双眼视觉功能的影响

K. Ashwini, Sahana Shankar, Dikshitha Rajbanshi, Srijana Paudel, Prathima Singh, K. Chandana, C. Varsha
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引用次数: 0

摘要

背景:为了将图像视为单个图像,两只眼睛的视觉轴必须对齐,以便图像击中相应的视网膜点。这源于双眼的感觉、运动、调节和会聚功能的协调。长时间的近距离工作影响眼睛的调节和聚光功能,这是维持双眼单一视觉所必需的。目的:评估手机和电脑游戏对双眼视觉功能的短期影响。设定与设计:前瞻性横断面研究设计。方法与材料:本前瞻性研究共纳入60例个体。对纳入研究的受试者进行基线双目视力评估。第二天,参与者分组后分别在手机和笔记本电脑上玩“沥青8”游戏1小时,并重新进行双目视力评估。使用统计分析:使用SPSS v23软件,采用配对t检验进行数据分析。结果:本组学生60名,年龄18-25岁,平均年龄20.30±1.95岁。该研究的结果显示,在手机上玩游戏后,立体感显著下降。运动成分的变化虽无统计学意义,但具有临床意义。结果还显示,在玩手机游戏后,调节幅度(OS, OU)和调节设施(OD, OS和OU)均有统计学意义的增加。在手机和笔记本游戏中,调节幅度(OS)值的下降具有统计学意义。在移动平台上玩游戏后,与适应性目标的近点收敛的增加在统计上是显著的。在笔记本电脑上玩游戏后,具有调节目标的NPC (P值为0.022 (break))、具有非调节目标的NPC (P值为0.036 (break)和0.047 (recovery))和VF(0.019)分别有统计学意义的增加。非调节目标NPC在笔记本电脑上玩游戏后的P值分别为0.020 (break)和0.040 (recovery),比在手机上玩游戏后的P值有统计学意义的增加。结论:在手机和笔记本电脑上玩游戏后,玩家的立体视觉、适应性和聚合值都发生了显著变化。因此,在手机和笔记本电脑上玩游戏1小时可能会损害双眼视力。手机和笔记本电脑的双眼评估没有统计学差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The consequences of gaming on mobile devices versus laptops on binocular visual functioning
Context: For an image to be viewed as a single image, the visual axes of the two eyes must be aligned so that the image strikes the corresponding retinal points. This occurs from the coordination of the sensory, motor, accommodative and convergence functions of both eyes. Prolonged near work affects the accommodation and vergence functions of the eye which are essential to maintain binocular single vision. Aims: To assess the short-term effects of mobile and computer gaming on binocular vision functions. Settings and Design: Prospective cross-sectional study design. Methods and Material: In this prospective study, a total 60 individuals were included in the study. A baseline binocular vision assessment was done for the included study subjects. The following day, participants were made to play 'Asphalt 8' game on mobile and on laptop for 1 h each after division into groups, and binocular vision assessment was reassessed. Statistical Analysis Used: Data analysis was done using paired t-test with the help of SPSS v23 software. Results: Sixty students of 18–25 age group with a mean age of 20.30 ± 1.95 were a part of this study. The result from the study showed that there was a statistically significant decrease in stereopsis after gaming on mobile. The motor component changes noted were clinically significant though not statistically significant. The result also showed that there was a statistically significant increase in the amplitude of accommodation (OS, OU) and accommodative facility (OD, OS and OU) after playing game on mobile. The decrease in amplitude of accommodation (OS) values was statistically significant between mobile and laptop gaming. The increase in near point convergence with an accommodative target was statistically significant after gaming on mobile. There was a statistically significant increase in NPC with an accommodative target with P value of 0.022 (break), NPC with a non-accommodative target with P value of 0.036 (break) and 0.047 (recovery) and VF (0.019), respectively, after playing game on laptop. There was statistically significant increase with P value of NPC with non-accommodative target 0.020 (break) and 0.040 (recovery) after playing game on laptop than on mobile. Conclusions: There were significant changes noted in stereopsis, accommodation, and convergence values after gaming on mobile and laptop. Hence, it is concluded that playing games on mobile and laptop for 1 h may harm binocular vision. There was no statistical difference in the binocular assessments between mobile and laptop.
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