{"title":"建筑的形成:虚拟现实应用作为一个非传统的研究成果","authors":"Jonathan Westin, G. Almevik","doi":"10.1386/crre_00080_1","DOIUrl":null,"url":null,"abstract":"This article sets out from the digital reconstruction of a historic building and assesses and discusses the use of a Virtual Reality Application as a self-standing research output. Despite the recognized possibilities and the amount of research that goes into the creation of scientific virtual reconstructions, there is still a need for broadly accepted procedures to not only publish them but also incorporate them into the academic systems as research outputs in their own right. The empirical material – a digital reconstruction of a wooden stave church – is here explored as both a hermeneutic device in the research process and a research output. We argue that the use of technology such as virtual reality that can communicate presence is particularly important in research on embodied craft skills and sensory-based judgements to reduce the loss of information in translations between modes, medias and formats. However, to function and have an impact as a research output, new formats have to adapt to fundamental and broadly accepted conventions within academia which have been established by the text-on-paper formats and establish conventions that facilitate access, navigation and referencing.","PeriodicalId":42324,"journal":{"name":"Craft Research","volume":" ","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Bringing a building into being: A Virtual Reality Application as a non-traditional research output\",\"authors\":\"Jonathan Westin, G. Almevik\",\"doi\":\"10.1386/crre_00080_1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article sets out from the digital reconstruction of a historic building and assesses and discusses the use of a Virtual Reality Application as a self-standing research output. Despite the recognized possibilities and the amount of research that goes into the creation of scientific virtual reconstructions, there is still a need for broadly accepted procedures to not only publish them but also incorporate them into the academic systems as research outputs in their own right. The empirical material – a digital reconstruction of a wooden stave church – is here explored as both a hermeneutic device in the research process and a research output. We argue that the use of technology such as virtual reality that can communicate presence is particularly important in research on embodied craft skills and sensory-based judgements to reduce the loss of information in translations between modes, medias and formats. However, to function and have an impact as a research output, new formats have to adapt to fundamental and broadly accepted conventions within academia which have been established by the text-on-paper formats and establish conventions that facilitate access, navigation and referencing.\",\"PeriodicalId\":42324,\"journal\":{\"name\":\"Craft Research\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2022-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Craft Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1386/crre_00080_1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ART\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Craft Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/crre_00080_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
Bringing a building into being: A Virtual Reality Application as a non-traditional research output
This article sets out from the digital reconstruction of a historic building and assesses and discusses the use of a Virtual Reality Application as a self-standing research output. Despite the recognized possibilities and the amount of research that goes into the creation of scientific virtual reconstructions, there is still a need for broadly accepted procedures to not only publish them but also incorporate them into the academic systems as research outputs in their own right. The empirical material – a digital reconstruction of a wooden stave church – is here explored as both a hermeneutic device in the research process and a research output. We argue that the use of technology such as virtual reality that can communicate presence is particularly important in research on embodied craft skills and sensory-based judgements to reduce the loss of information in translations between modes, medias and formats. However, to function and have an impact as a research output, new formats have to adapt to fundamental and broadly accepted conventions within academia which have been established by the text-on-paper formats and establish conventions that facilitate access, navigation and referencing.