情境的困难:商业模拟游戏学习迁移的探索性研究

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
Christopher M. Scherpereel, Susan K. Williams, Scott Hoefle
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引用次数: 0

摘要

研究表明,学习是情境化的,或者说,在一种环境中的学习不容易转移到新的环境中。由于商业模拟经常用于提供学习环境,我们想知道这种特定于环境的学习是否会迁移。为了探讨这个问题,我们运用情境学习理论,要求运营管理课程的本科生在熟悉的模拟情境和不熟悉的非模拟情境中应用他们的学习。使用基于上下文的考试问题,我们对学习者在低认知努力和高认知努力问题上的表现进行了实证测量。我们能够为建构主义学习理论的假设提供一些支持,即学习者可以将在商业模拟中构建的原则应用到其他环境中。此外,我们探讨了自信/自我效能理论的含义,并证明迁移可能会因认知努力而有所不同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The difficulties of context: An exploratory study of learning transfer from a business simulation game

Studies show that learning is situated—or that learning in one context does not easily transfer to a new context. Because business simulations are often used to provide a learning context, we wondered if this context-specific learning would transfer. To explore this issue, we used situated learning theory to ask undergraduate students in an operations management class to apply their learning in both familiar, simulation contexts, and unfamiliar, nonsimulation contexts. Using contextually based exam questions, we empirically measured learner performance on low and high cognitive effort questions. We were able to provide some support for the constructivist learning theory's hypothesis that learners can take the principles constructed in a business simulation and apply them in other contexts. Additionally, we explored the implications of confidence/self-efficacy theory and demonstrated that transfer may differ based on cognitive effort.

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来源期刊
Decision Sciences-Journal of Innovative Education
Decision Sciences-Journal of Innovative Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
36.80%
发文量
25
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