电子游戏在新冠肺炎大流行中可以扮演什么角色?

H. Marston, Rachel Kowert
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引用次数: 36

摘要

电子游戏通常被认为是年轻一代的陈腐活动。然而,过去几十年的游戏研究表明,游戏可以成为成长和联系的宝贵工具,尤其是在老一辈中。最近几个月,随着COVID-19导致全球隔离,探索数字游戏作为连接工具的方式受到了越来越多的关注。本文回顾了有关数字游戏对老年人的效用的研究,特别关注游戏如何成为老年人和代际间的社会联系和心理治疗工具。特别的重点将放在角色游戏可以发挥创伤后应激在第一响应者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What role can videogames play in the COVID-19 pandemic?
Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as tools for connection has gained increased attention in recent months with global quarantines as a result of COVID-19. This article reviews the research that has examined the utility of digital games for older adults, focusing specifically on the ways in which games can be tools for social connectedness and psychological healing for older adults and intergenerationally. Special focus will be placed on the role games can play for post-traumatic stress among first responders.
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