用于欺骗-鲁棒控制的元游戏和超游戏

IF 2 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Craig Bakker, Arnab Bhattacharya, S. Chatterjee, D. Vrabie
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引用次数: 11

摘要

越来越多的人连接到互联网进行远程监测和控制,这使得网络物理系统更容易受到蓄意攻击;因此,纯粹的网络攻击可能会造成物理后果。像Stuxnet这样的长期、隐蔽的攻击可以被描述为高级持续威胁(apt)。在这里,我们扩展了之前在超博弈和apt方面的工作,以开发基于超博弈的防御策略,这些策略对欺骗具有鲁棒性,并且不依赖于攻击检测。这些策略提供了攻击者收益的可证明边界——以及可证明的最优边界。基于贝叶斯先验的策略不提供这样的界限。然后,我们在建筑控制子系统上用数字演示了我们的方法,并讨论了将该方法扩展到操作能力的下一步步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Metagames and Hypergames for Deception-Robust Control
Increasing connectivity to the Internet for remote monitoring and control has made cyber-physical systems more vulnerable to deliberate attacks; purely cyber attacks can thereby have physical consequences. Long-term, stealthy attacks such as Stuxnet can be described as Advanced Persistent Threats (APTs). Here, we extend our previous work on hypergames and APTs to develop hypergame-based defender strategies that are robust to deception and do not rely on attack detection. These strategies provide provable bounds—and provably optimal bounds—on the attacker payoff. Strategies based on Bayesian priors do not provide such bounds. We then numerically demonstrate our approach on a building control subsystem and discuss next steps in extending this approach toward an operational capability.
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来源期刊
ACM Transactions on Cyber-Physical Systems
ACM Transactions on Cyber-Physical Systems COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
5.70
自引率
4.30%
发文量
40
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