进入别人的灵魂:交流具体化的体验

IF 1.3 4区 艺术学 0 ART
Claudia Núñez-Pacheco, L. Loke
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引用次数: 10

摘要

与他人的感官现实相联系的想法可以帮助我们建立移情关系,并在我们先入为主的想法的界限之外思考。考虑到这些机会,本文引入了一个框架,其中包含一组具体化的模式,这些模式来自于通过一个名为SOUL的讲故事原型来交流具体化的经验。这个原型是基于第一人称叙述真实地传达一些体验品质。身体与他人经验联系的三种方式在这里被确定为(1)断言,(2)协商或(3)纠纷,并被描述为与原型产生具体联系的不同方式。这种方法的目的是丰富HCI中另类的价值,包括在一种尺寸适合所有人工制品的设计作为一般规则出现时的分歧和紧张。我们得出结论,这种传递意义的感官方式对于传达自信的信息是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Getting into someone else's soul: communicating embodied experience
ABSTRACT The idea of connecting with the sensory realities of others can help us to build empathic ties and to think outside the boundaries of our preconceived ideas. Envisioning these opportunities, this paper introduces a framework with a set of embodied modalities derived from communicating embodied experiences through a prototype for storytelling called SOUL. This prototype was built to transmit some experiential qualities based on a first-person narrative truthfully. Three ways of bodily connecting with the experience of others are here identified as (1) assertion, (2) negotiation or (3) dissension, and described as different ways of generating embodied connections with the prototype. This approach is intended to enrich the value of alterity in HCI, including disagreement and tension in times where the design of one size fits all artefacts appear as the general rule. We conclude that this sensory way of transmitting meaning can be useful for communicating assertive messages.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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