基于增强现实的家具装配教学开发

Hugo Adrian Hartanto, Irena Krishanti Makrie, V. Yesmaya, Permana Gustav Halfian
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引用次数: 3

摘要

这项研究利用增强现实(AR)技术和交互式多媒体应用程序来改善视觉引导,并帮助非专业用户组装家具。AR增强了学习和操作交互方法,而不是基于纸张或视频的指令。本研究采用瀑布模型进行开发。它分为几个阶段。它包括指定问题和需求、设计系统、实现和集成系统以及测试系统。通过在线问卷调查和相关工作研究确定了问题和要求。使用的图形工具是3D Studio Max。Unity3d用于使用高通公司Vuforia的软件库开发系统,以实现AR。结果显示了名为ARassembly的移动应用程序。它是概念模型的早期阶段,因为它只帮助简单的组装。通过研究人员和最终用户进行的系统测试,ARssembly被证明在学习和执行家具组装方面是有用和有帮助的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Development of Furniture Assembly Instruction Based on Augmented-Reality
This research utilized Augmented Reality (AR) technology along with interactive multimedia applications to improve visual guidance and assist nonexpert users in assembling furniture. Rather than paperbased or video instructions, AR enhanced learning and manipulative-interactive approach. This research used the Waterfall model for development. It was divided into a couple of stages. It consisted of specifying the problem and requirements, designing the system, implementing and integrating it, and testing the system. Identifying problems and requirements was conducted through an online questionnaire and related works study. The graphics tool used was 3D Studio Max. Unity3d was used to develop the system with the software library from Qualcomm’s Vuforia for the AR implementation. The results show the mobile application called ARsembly. It serves as the early stage of concept model as it only assists the simple assembly. Through system testing performed by both researchers and end-users, ARsembly is proven to be useful and helpful in learning and performing furniture assembly.
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