{"title":"体验的自主性:时间、空间、路径和地点作为MA P的混合艺术方法论,一种在线互动的诗歌体验","authors":"C. Mueller","doi":"10.1080/14794713.2022.2103279","DOIUrl":null,"url":null,"abstract":"ABSTRACT This article will discuss M A P, an interactive poetic experience facilitated on the popular media sharing application Instagram, which was developed as a research-based, cross-course collaboration. The artistic methodology applied during M A P was developed during the global pandemic of COVID-19 and was created with, and inspired by the use of blended learning approaches. Acknowledging and addressing the social disconnect and technological hyper-connect during the pandemic, M A P can be understood as a practice-as-research experimentation that investigates how digital technologies might be repurposed in blended artistic practice to allow for a more reflective and embodied experience of ourselves and others in time and place. The makers of M A P advocate the facilitation of autonomous choice-making, particularly in relation to the use of time, space, path and pace, as well as the application of slow technology and slow design considerations to develop abstract story-telling and relational sense-making through the merging of online and real-world activities. M A P can be accessed via Instagram on @map_game_start or via https://www.themapexperience.com.","PeriodicalId":38661,"journal":{"name":"International Journal of Performance Arts and Digital Media","volume":"18 1","pages":"249 - 262"},"PeriodicalIF":0.8000,"publicationDate":"2022-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Autonomy of experience: time, space, path and place as blended artistic methodology in M A P, an online, interactive poetry experience\",\"authors\":\"C. Mueller\",\"doi\":\"10.1080/14794713.2022.2103279\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT This article will discuss M A P, an interactive poetic experience facilitated on the popular media sharing application Instagram, which was developed as a research-based, cross-course collaboration. The artistic methodology applied during M A P was developed during the global pandemic of COVID-19 and was created with, and inspired by the use of blended learning approaches. Acknowledging and addressing the social disconnect and technological hyper-connect during the pandemic, M A P can be understood as a practice-as-research experimentation that investigates how digital technologies might be repurposed in blended artistic practice to allow for a more reflective and embodied experience of ourselves and others in time and place. The makers of M A P advocate the facilitation of autonomous choice-making, particularly in relation to the use of time, space, path and pace, as well as the application of slow technology and slow design considerations to develop abstract story-telling and relational sense-making through the merging of online and real-world activities. M A P can be accessed via Instagram on @map_game_start or via https://www.themapexperience.com.\",\"PeriodicalId\":38661,\"journal\":{\"name\":\"International Journal of Performance Arts and Digital Media\",\"volume\":\"18 1\",\"pages\":\"249 - 262\"},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2022-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Performance Arts and Digital Media\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/14794713.2022.2103279\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"THEATER\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Performance Arts and Digital Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14794713.2022.2103279","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"THEATER","Score":null,"Total":0}
引用次数: 0
摘要
摘要本文将讨论MA P,这是一种在流行的媒体共享应用程序Instagram上提供的互动诗意体验,该应用程序是作为一种基于研究的跨学科合作开发的。在新冠肺炎全球大流行期间开发了MA P期间应用的艺术方法论,该方法论是由混合学习方法创建的,并受到混合学习方法的启发。承认并解决疫情期间的社会脱节和技术超连接,MA P可以被理解为一种研究实验,研究如何在混合艺术实践中重新利用数字技术,以便在时间和地点对自己和他人进行更具反思性和体现性的体验。M A P的制作者提倡促进自主选择,特别是在时间、空间、路径和节奏的使用方面,以及应用慢技术和慢设计考虑,通过融合在线和现实世界的活动来发展抽象的故事讲述和关系感制作。可以通过@map_game_start上的Instagram或通过https://www.themapexperience.com.
Autonomy of experience: time, space, path and place as blended artistic methodology in M A P, an online, interactive poetry experience
ABSTRACT This article will discuss M A P, an interactive poetic experience facilitated on the popular media sharing application Instagram, which was developed as a research-based, cross-course collaboration. The artistic methodology applied during M A P was developed during the global pandemic of COVID-19 and was created with, and inspired by the use of blended learning approaches. Acknowledging and addressing the social disconnect and technological hyper-connect during the pandemic, M A P can be understood as a practice-as-research experimentation that investigates how digital technologies might be repurposed in blended artistic practice to allow for a more reflective and embodied experience of ourselves and others in time and place. The makers of M A P advocate the facilitation of autonomous choice-making, particularly in relation to the use of time, space, path and pace, as well as the application of slow technology and slow design considerations to develop abstract story-telling and relational sense-making through the merging of online and real-world activities. M A P can be accessed via Instagram on @map_game_start or via https://www.themapexperience.com.