Negin Dahya, Wendy Roldan, Jin Ha Lee, Jason C. Yip, J. Luke, Aaron Joya, E. Summerlin, Dovi Mae Patiño-Liu
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Virtual Reality & Youth Incarceration: Methodological Reflections from a Media Education & Research Program
Background: This research aimed to provide young people in a juvenile rehabilitation centre (JRC) with access and exposure to virtual reality (VR) as a growing media technology industry, to offer media education that was fun and engaging, and to introduce the digital arts to participants as a potential career path. The project evolved through a partnership with the Washington State Librarian who, as a part of her role overseeing public library activities, wanted to ensure that newly acquired VR equipment was made available to as many people as possible. This effort included libraries within sites of incarceration. Analysis: This article presents a reflective and analytical discussion on the success and challenges of creating, implementing, and researching a VR art design program in a JRC. Conclusions and implications: Carceral logics are entangled in research and education, in constant tension with anti-oppressive methods in place. Improvisational action as a design method in media education programs, including VR art design with incarcerated youth, may support greater participation and stronger research outcomes.
期刊介绍:
The objective of the Canadian Journal of Communication is to publish Canadian research and scholarship in the field of communication studies. In pursuing this objective, particular attention is paid to research that has a distinctive Canadian flavour by virtue of choice of topic or by drawing on the legacy of Canadian theory and research. The purview of the journal is the entire field of communication studies as practiced in Canada or with relevance to Canada. The Canadian Journal of Communication is a print and online quarterly. Back issues are accessible with a 12 month delay as Open Access with a CC-BY-NC-ND license. Access to the most recent year''s issues, including the current issue, requires a subscription. Subscribers now have access to all issues online from Volume 1, Issue 1 (1974) to the most recently published issue.