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引用次数: 0
摘要
2014年,大英帝国战争博物馆(IWM)与新西兰电影制作人彼得·杰克逊(Peter Jackson)签约,利用他们的音频和视频档案,为第一次世界大战中服役的人创建了一个基于媒体的纪念碑。2018年上映的纪录片《他们不会变老》就是这一合作的产物。杰克逊接受这个项目是为了更好地了解他自己的祖父在索姆河战役中作为一名士兵的经历。杰克逊创立的维塔数字工作室(Weta Digital Studios)将标准的第一次世界大战新闻片镜头转换成符合现代观众对真相的感性感知的产品。维塔数字公司重新绘制并为每一帧上色,这一过程与CGI动画惊人地相似。奇怪的是,作为一个电影制作人,杰克逊的职业生涯取决于他与CGI动画师合作的能力,他并没有把他的新历史电影描述为动画。这篇文章首先指出,TSNGO是在追随以前的CGI动画电影的脚步,特别是那些重新编辑了历史片段的电影,但更重要的是:为什么杰克逊宁愿把“动画”这个词排除在他的新历史纪录片的讨论之外?这个问题的答案将我们引向一个批判性的讨论,即动画是如何成为现有历史档案的保存者和“重新想象者”的。
Reanimating the Master Narrative: How They Shall Not Grow Old Curates the Perception of Common Truth through CGI Animation
In 2014, the British Imperial War Museum (IWM) contracted New Zealand-based filmmaker, Peter Jackson, to use their audio and video archives to create a media-based memorial to the men who served in World War 1. The documentary film, They Shall Not Grow Old (TSNGO), released in 2018, was the product of this collaboration. Jackson took on the project to better understand his own grandfather’s experience as a soldier at the Battle of the Somme. Weta Digital Studios, founded by Jackson, converted the standard WWI newsreel footage into a product that aligned to a modern audience’s perceptual sense of truth. Weta Digital redrew and colored each frame, a process that is strikingly similar to CGI animation. Curiously, Jackson, a filmmaker whose career has hinged on his ability to collaborate with CGI animators, does not describe his new historical film treatment as animation. This article first argues that TSNGO is following in the footsteps of previous CGI animated films, in particular those that have re-edited historical footage, but more importantly asks: why would Jackson prefer to keep the word ‘animation’ out of the discussion about his new historical documentary? The answer to this question leads us to a critical discussion about how animation has become both the preserver and ‘re-imaginer’ of existing historical archives.
期刊介绍:
Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.