基于MDLC的行星媒体建筑设计软件开发方法——基于增强现实技术的学习

Abdul Rohman Supriyono, Anggita Dwi Fatimah, Isa Bahroni, Linda Perdana Wanti, Muhammad Nur Faiz
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引用次数: 0

摘要

随着智能手机的发展,增强现实技术已经开始被用作一种交互媒介,尽管它还没有被适当地实施和应用作为一种支持媒介。在教科书中使用静止的图像对象会使学生倾向于被动和缺乏互动性,因为媒体图像无法提供相互的反应。在科学科目中,有关于行星识别的太阳系材料。因为从星球上观察的对象太大,所以需要道具作为学习媒介。几个道具被用来模仿行星,如使用画纸,音频和视频。本研究的目的是通过创建可安装在智能手机上的数字教学辅助工具,在使用增强现实技术来支持媒体理解行星识别材料方面取得突破。MDLC方法是开发易于理解的多媒体应用程序的另一种方法。测试结果表明,该应用程序可以按预期运行,其中已制作的每个行星标记都可以根据预期的行星物体正确识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Metode Pengembangan Perangkat Lunak MDLC Pada Rancang Bangun Media Pembelajaran Planet Berbasis Teknologi Augmented Reality
Along with the development of smartphones, Augmented Reality technology has begun to be used as a medium of interaction, although it has not been properly implemented and applied as a supporting medium. The use of still image objects in textbooks can make students tend to be more passive and less interactive because media images are unable to provide a reciprocal response. In science subjects, there is solar system material regarding planet recognition. Props are needed as learning media because the object of observation from the planet is too large. Several props are used as imitations of the planets, such as the use of drawing paper, audio, and video. The purpose of this research is to make a breakthrough in the use of Augmented Reality technology to support media for understanding planet recognition material by creating digital teaching aids that can be installed on smartphone devices. The MDLC method is an alternative method for developing multimedia applications that are easy to understand. The results of the test show that the application can function as expected, where each planetary marker that has been made can be recognized properly according to the intended planetary object.
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