太僵硬,太强大,太聪明

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Kaixiang Xie, Pei Xu, S. Andrews, V. Zordan, P. Kry
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引用次数: 1

摘要

深度强化学习(DRL)方法在基于物理的角色的熟练运动合成方面已经展示了令人印象深刻的结果,虽然这些方法在跟踪参考运动或完成复杂任务方面表现良好,但在评估运动的自然性时出现了几个问题。在本文中,我们对测量DRL控制策略产生的运动自然度的具体定量指标进行了初步研究。也就是说,我们建议研究控制策略的刚度,预期它将影响在外部扰动存在时字符的行为。其次,我们建立了两个强度基线,可以将关节扭矩的使用与人类的表现进行比较。第三,我们建议研究可变性,以揭示控制策略的非自然精度以及它们与真实人体运动的比较。总之,我们的目标是建立可重复的措施来评估由DRL方法产生的控制策略的自然性,我们提供了一组来自最先进系统的比较。最后,我们提出了简单的修改,以提高这些轴的真实感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Too Stiff, Too Strong, Too Smart
Deep reinforcement learning (DRL) methods have demonstrated impressive results for skilled motion synthesis of physically based characters, and while these methods perform well in terms of tracking reference motions or achieving complex tasks, several concerns arise when evaluating the naturalness of the motion. In this paper, we conduct a preliminary study of specific quantitative metrics for measuring the naturalness of motion produced by DRL control policies beyond their visual appearance. Namely, we propose to study the stiffness of the control policy, in anticipation that it will influence how the character behaves in the presence of external perturbation. Second, we establish two baselines for strength that allow evaluating the use of joint torques in comparison to human performance. Third, we propose the study of variability to reveal the unnatural precision of control policies and how they compare to real human motion. In sum, we aim to establish repeatable measures to assess the naturalness of control policies produced by DRL methods, and we present a set of comparisons from state-of-the-art systems. Finally, we propose simple modifications to improve realism on these axes.
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CiteScore
2.90
自引率
0.00%
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