使用Xbox 360Ã, ®游戏机对唐氏综合症儿童进行定性分析

G. V. Brito, Alef Aparecido Alves-Rodrigues, J. Dionisio, C. Lopes, Franciely Fern, E. Andrade, Fern, A. Canuto
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引用次数: 1

摘要

唐氏综合症的特点是运动功能发育迟缓。具有互动技术的游戏被认为是一种新型的治疗方法,有助于运动学习和姿势控制。目的:评估唐氏综合症儿童在通过X-Box 360®控制台进行虚拟游戏过程中的毛运动协调、平衡和姿势反应的变量。方法:该研究得到了人类伦理委员会的批准(795905)。根据纳入和排除标准,选择了9名患有唐氏综合症的儿童。在签署同意书Clarified后,从儿童身上收集了一般数据,如人体测量、生命数据等。在这个过程之后,孩子们被引导到一个房间,并被安置在一个为执行游戏而划定的矩形内,当孩子离开矩形时,他们将被忽略。X-Box 360®的“泄漏”和“急流”游戏被选中,孩子们应该在其中玩基础、中级和高级的游戏。在这一过程之后,通过从布置在该位置的三个相机拍摄的图像,定性地分析了总运动协调、平衡和姿势反应的变量。结果:采用参数学生T检验(<0.05)和Kruskal-Walls检验。当比较变量协调、平衡和姿势反应时,协调和平衡(t:3.11,p=0.04)与协调和姿势反应(t3,17,p:0.04)之间存在显著差异,表明儿童在Xbox游戏中的毛运动协调难度更大。关于难度水平,没有显著差异。结论:在游戏难度水平上,与独立X盒执行虚拟游戏时的平衡和姿势反应相比,唐氏综合症儿童在总体运动协调方面存在困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Qualitative Analysis of Children with Down Syndrome using the Xbox 360® Console
Down syndrome is characterized by a delay in the development of motor function. Games with interactive technology are shown as a new type of therapy that assists motor learning and postural control. Objective: To evaluate the variables of gross motor coordination, balance and postural reaction of children with Down syndrome during the performance of virtual games through the X-Box 360® console. Methodology: The study was approved by the Ethics Committee in Human Beings (795,905). Nine children with Down syndrome based on inclusion and exclusion criteria were selected. After signing the consent form Clarified, general data were collected from children such as anthropometry, vital data, among others. After this procedure the children were directed to a room and positioned within a rectangle demarcated to execute the games, being disregarded the actions when the child leaves the rectangle. The "leaks" and "rapids" games of X-Box 360® were selected, where children should play at the levels, basic, intermediate and advanced. After this procedure the variables gross motor coordination, balance and postural reaction were qualitatively analysed by the images captured from three cameras arranged in the place. Results: Parametric Student's T test (<0.05) and the Kruskal Walls test was used. When comparing the variables coordination, balance and postural reaction, there was significant difference between coordination and balance (t: 3.11, p: 0.04) and coordination and postural reaction (t3, 17, p: 0.04), identifying greater difficulty in gross motor coordination of children during the Xbox games. Regarding difficulty levels, there was no significant difference. Conclusion: We suggest that children with Down syndrome present difficulties of gross motor coordination when compared to the balance and postural reaction during the execution of virtual games by the independent X-box in the difficulty level of the games.
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