{"title":"闹鬼的物品,联网的主题:恐怖的意大利面食的噩梦般的怀旧","authors":"Kevin Cooley, C. Milligan","doi":"10.1386/HOST.9.2.193_1","DOIUrl":null,"url":null,"abstract":"In this article, we argue that the digitally networked horror genre ‘creepypasta’ and its networked horror collapses the comfortable dichotomy of subjects acting upon objects by creating narrative spaces in which haunted objects encroach upon the lives of their victimized\n subjects. Particularly, creepypasta legends such as ‘Candle Cove’ and ‘BEN Drowned’ upset the subject/object relationships of the technological nostalgia that fuels a mutating genre of Internet discourse. By alienating mythologized childhood artefacts (i.e., television\n shows, video games), these networked narratives depict not how properties can be made strange, but more accurately, are revealed as having always been strange. The perversion of the nostalgic text is only one part of what generates horror in these stories. It is that the texts themselves were\n always the perversions to begin with; always performing an eradication of object and subject, player and game, reader and text.","PeriodicalId":41545,"journal":{"name":"Horror Studies","volume":"1 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1386/HOST.9.2.193_1","citationCount":"8","resultStr":"{\"title\":\"Haunted objects, networked subjects: The nightmarish nostalgia of creepypasta\",\"authors\":\"Kevin Cooley, C. Milligan\",\"doi\":\"10.1386/HOST.9.2.193_1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this article, we argue that the digitally networked horror genre ‘creepypasta’ and its networked horror collapses the comfortable dichotomy of subjects acting upon objects by creating narrative spaces in which haunted objects encroach upon the lives of their victimized\\n subjects. Particularly, creepypasta legends such as ‘Candle Cove’ and ‘BEN Drowned’ upset the subject/object relationships of the technological nostalgia that fuels a mutating genre of Internet discourse. By alienating mythologized childhood artefacts (i.e., television\\n shows, video games), these networked narratives depict not how properties can be made strange, but more accurately, are revealed as having always been strange. The perversion of the nostalgic text is only one part of what generates horror in these stories. It is that the texts themselves were\\n always the perversions to begin with; always performing an eradication of object and subject, player and game, reader and text.\",\"PeriodicalId\":41545,\"journal\":{\"name\":\"Horror Studies\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1386/HOST.9.2.193_1\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Horror Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1386/HOST.9.2.193_1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Horror Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/HOST.9.2.193_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
Haunted objects, networked subjects: The nightmarish nostalgia of creepypasta
In this article, we argue that the digitally networked horror genre ‘creepypasta’ and its networked horror collapses the comfortable dichotomy of subjects acting upon objects by creating narrative spaces in which haunted objects encroach upon the lives of their victimized
subjects. Particularly, creepypasta legends such as ‘Candle Cove’ and ‘BEN Drowned’ upset the subject/object relationships of the technological nostalgia that fuels a mutating genre of Internet discourse. By alienating mythologized childhood artefacts (i.e., television
shows, video games), these networked narratives depict not how properties can be made strange, but more accurately, are revealed as having always been strange. The perversion of the nostalgic text is only one part of what generates horror in these stories. It is that the texts themselves were
always the perversions to begin with; always performing an eradication of object and subject, player and game, reader and text.