开发交互式数字发现学习模块,提高学生学习兴趣

Rianhe Binthariningrum Hanatan, Endang Yuniastuti, B. Prayitno
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摘要

摘要是一篇文章或科学论文的简短描述,由四个部分组成,即:(1)问题和目标;(2)方法;(3)结果与讨论;(4)结论与建议。摘要用印尼语和英语两种语言写成。此外,摘要写在一个段落中,没有任何脚注或引用,行与行之间只有一个空格。新冠肺炎疫情期间,在线系统学习的影响导致发现学习模式的有效性降低,导致学生兴趣学习下降。添加交互式数字模块补充是一种补充手段,可以最大限度地利用发现学习模式实现在线过程。本研究旨在:(1)确定基于发现学习的交互式数字模块的可行性;(2)提高学生的学习兴趣。研究工具包括学习工具、观察表、访谈指南和问卷。问卷由学习实践者评估的验证、学习实践者评估的验证、学习兴趣问卷、学生需求分析问卷、媒体学生反应问卷组成。数据分析方法包括定性描述和定量描述,使用Winstep 3.73中的Rasch分析。研究结果:(1)根据专家实践者、学习专家、媒体专家和材料专家的评估结果,将交互式数字模块归类为非常适合用于学习的模块;(2)使用堆叠法对学习兴趣问卷的前后结果进行了Rasch分析。问卷调查后和问卷调查前的平均结果的差异表明学生的兴趣有提高learning.Â
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Interactive Digital Modules on Discovery Learning to Improve Students Learning Interest
Abstract is a short description of an article or scientific paper consisting four components, namely: (1) Problem and objective; (2) Method; (3) Result and Discussion; and (4) Conclusion and Suggestion. Abstract is written in two languages, that is, Indonesian and English. Besides, abstract is written in one paragraph without any footnote or citation, single space among rows. The impact of online system learning during the Covid-19 pandemic caused the discovery learning model to be less efective, resulting in a decrease on student interest learning. The addition of an interactive digital module supplement is a complementary means to maximize the online process with the discovery learning model. This study aims to: (1) determine the feasibility of an interactive digital module based on discovery learning, (2) increase student interest in learning. This research is a development research with a 4 D model which is summarized and optimized into 3 D. The research into 3 D. The research subjects were selected by purposive sampling, in class XI MIPA 2 SMA Negeri I Karanganyar. Research instruments include learning tools, observation sheets, interview guides and questionnaires. The questionnaire consisted of validation of the learning practitioner’s assesment, validation of the learning practitioner’s assesment, learning interest questionnaire, student needs analysis questitionnaire, and student response questionnaire of the media. Data analysis technique consisted of the qualitative descriptive and quantitative descriptive using Rasch analysis in the Winstep 3.73. The results of the research to: (1) interactive digital module is categorized as very suitable for use in learning based on the result of the assesment of the expert practitioners, learning experts, media experts, and material experts, and (2) pre-post results of the interest in learning questionnaire ere analyzed Rasch using the stacking method. The difference between the average results of the post-questionnaire and pre questionnaire shows that there is an improve in student interest learning. 
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