电子竞技足球的价值。意大利的新消费模式和参与式体验

IF 2.1 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY
B. Mazza, G. Russo
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引用次数: 1

摘要

由于体育赛事直播的暂停,电子竞技的增长凸显了“中介”体育消费的变化。虽然传统体育已经停滞不前,但数据显示,在Twitch等流媒体平台上,关注电子竞技赛事的人数却在增加。本文从近年来体育世界的数字化加速(游戏技术和规则,传播体育内容,管理流程)出发,探讨了足球和足球之间的关系对游戏和使用动态以及商业模式的重新配置有多大影响。通过定量分析,我们想了解电子足球观众和电子运动员在业余水平上体验国际足联的行为。该研究于2021年在意大利进行,涉及316名年轻成年人(18-35岁),他们属于Fifa玩家社区和Twitch平台上的观众。从研究领域中出现的主要方面是电子竞技的“体育化”,作为足球和电子足球之间互补消费的参与式体验过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The value of esports football. Towards new models of consumption and participatory experience in Italy
ABSTRACT The growth of esports due to the suspension of live sporting events highlights a change in the consumption of ‘mediated' sports. While traditional sports have come to a halt, the data highlights how, conversely, the number of following e-sports events on streaming platforms such as Twitch has increased. Starting from the recent digital acceleration of sport world (for techniques and regulations of the game, dissemination sports content, management processes) the paper investigates on how much the relationship between football and efootball can affect the reconfiguration of dynamics of play and use and business models. Through a quantitative analysis, we wanted to understand the behaviour of e-football spectators and e-sportsmen who experience Fifa at an amateur level. The research was conducted in 2021 in Italy, involving 316 young adults (18–35 y.o.) belonging to the community of Fifa eplayers and viewers present on the Twitch platform. The main aspect that emerges from the research field is the ‘sportification' of e-sports as a process of participatory experience within a complementary consumption between football and e-football.
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来源期刊
Contemporary Social Science
Contemporary Social Science SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
6.40
自引率
8.30%
发文量
15
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