在高等教育设计研究中应用艺术与艺术研讨会的教学模式

Q2 Social Sciences
Heini Haapaniemi, Teemu Leinonen
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引用次数: 0

摘要

摘要:本研究引入了一种以特征为重点的高等教育设计研究的教学模式:“角色相关设计的并行共同探究周期与行为探究”。从这种模式中获益的学科包括游戏设计、时装设计、平面设计、戏剧和演员艺术。在此基础上,探讨了高等教育设计研究中共享主题分母“艺术喜剧”的课程整合。该模型综合了渐进式调查、戏剧教学方法和戏剧理论,并结合了实践艺术研讨会,为人物塑造创造了有形和数字化的知识容器。研究设计依赖于平行的共同探究周期,参与式民族志与参与式设计传统的元素。该模型确定了单个3e -探究周期中的三个主要组成部分,即练习、实验和体验。当每个查询周期进入下一个“观察-计划-行动-反映”循环时,整个流程变得复杂,更多的时间和资源被分配给流程。在该模型中,行动与反思的模式具有迭代循环的形式。反思有两个不同的目的:一是内化反思设计,二是成为反思实践者。第二,看到反思的重要性,让自己远离当前的过程,让一个反思的头脑停留在过程中,从错误中吸取教训,把它们变成资产。反思作为一种元认知技能,在设计和学习过程中都具有广泛的用途。该模型区分了两种类型的知识容器。知识对象是在协同设计过程中浓缩知识的抽象,而知识工件是具体的项目,例如数字格式和有形格式的面具、服装和配件。该模型将创客文化、基于实践的探究和探究周期中的行为探究联系起来。带有表演性探究的戏剧方法承认在协作、对话探究中建立共享知识,从而培养辩论和反思技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Pedagogical Model Applying Commedia dell’Arte and Art Workshops in Higher Education Design Studies
Abstract This study introduces a pedagogical model: “the parallel co-inquiry cycles with performative inquiry for character related design” for higher education design studies that focus on characterization. The disciplines benefitting from cross-fertilization provided by the model include game design, fashion design, graphic design, theatre, and actor’s art. Besides the model, the article discusses curriculum integration of a shared thematic denominator Commedia dell’Arte in higher education design studies. The model synthesizes progressive inquiry, drama pedagogical methodologies, and theories on theater with hands-on art workshops to create tangible and digital knowledge vessels for characterization. The research design relies on parallel co-inquiry cycles, participatory ethnography with elements from participatory design tradition. The model identifies three major components within the single 3E-inquiry cycles, namely exercise, experiment and experience. The entire process acquires complexity as each single inquiry cycle enters the next loop of Observe–Plan–Act–Reflect and more time and resources are allocated to the process. The pattern of action and reflection has an iterative cycle format in this model. Reflection has two distinguished purposes: first, to internalize reflective design and to become a reflective practitioner. Second, to see the importance of reflection as distancing oneself from the current process, to allow a reflective mind to linger on the process and learn from mistakes to turn them into assets. Reflection as a metacognitive skill has an all-encompassing purpose in both design and learning processes. The model distinguishes two types of knowledge vessels. Knowledge objects are abstractions that condense knowledge in the co-design process, whereas knowledge artifacts are concrete items, such as masks, outfits, and accessories in both digital and tangible formats. The model connects maker-culture, practice-based inquiry, and performative inquiry in the inquiry cycles. The drama method with performative inquiry acknowledges shared knowledge building in a collaborative, dialogical inquiry that fosters both argumentative and reflection skills.
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来源期刊
Open Education Studies
Open Education Studies Social Sciences-Social Sciences (miscellaneous)
CiteScore
1.80
自引率
0.00%
发文量
19
审稿时长
27 weeks
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