基于量子接收器的电视和视频游戏流:基于Rydberg原子的接收器带宽和接收清晰度的研究

IF 4.2 Q2 QUANTUM SCIENCE & TECHNOLOGY
N. Prajapati, A. Rotunno, S. Berweger, M. Simons, A. Artusio-Glimpse, S. Voran, C. Holloway
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引用次数: 16

摘要

我们展示了使用Rydberg原子接收器接收现场彩色模拟电视和视频游戏信号的能力。传统480i国家电视标准委员会格式视频信号的典型信号需要超过3的带宽 MHz。我们确定了里德伯原子接收这种信号所需的光束大小、功率和检测方法。光束大小影响原子在相互作用体积中停留的平均时间,这与接收器的带宽成反比。我们发现小光束直径(小于100  μm)导致更快的响应并允许颜色接收。我们通过用Rydberg原子接收器接收480i的实时视频流来演示波束大小对带宽的影响。最佳视频接收是在半最大时波束宽度为[公式:见正文]m的情况下实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TV and video game streaming with a quantum receiver: A study on a Rydberg atom-based receiver's bandwidth and reception clarity
We demonstrate the ability to receive live color analog television and video game signals with the use of the Rydberg atom receiver. The typical signal expected for traditional 480i National Television Standards Committee format video signals requires a bandwidth of over 3 MHz. We determine the beam sizes, powers, and detection method required for the Rydberg atoms to receive this type of signal. The beam size affects the average time the atoms remain in the interaction volume, which is inversely proportional to the bandwidth of the receiver. We find that small beam diameters (less than 100  μm) lead to much faster responses and allow for color reception. We demonstrate the effect of the beam size on bandwidth by receiving a live 480i video stream with the Rydberg atom receiver. The best video reception was achieved with a beam width of [Formula: see text]m full-width at half-max.
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CiteScore
9.90
自引率
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