《机器人跆拳5》(1976)中20世纪70年代的韩国社会政治背景

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Hyunseok Lee
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引用次数: 0

摘要

作为韩国早期动画的杰作之一,电影《机器人跆拳V》自20世纪70年代末上映以来,给韩国年轻一代灌输了希望和梦想,而评论家则认为《机器人跆拳V》受到了美国流行文化,特别是迪士尼动画风格的影响,并指责它抄袭了日本流行动画《Mazinger z》的设计。韩国政府在军事政权的反共产主义灌输下,积极推动“国家现代化”的经济发展。机器人跆跆V的制作初衷是作为反共的工具,此外,它寻求战后韩国的民族主义,并促进了该国对未来的信心,最终导致了经济的快速发展。这种社会政治背景既以“巨型机器人”的形式表现出来,也以韩国角色的非韩国形象表现出来。考虑到这些方面,作者研究了机器人跆拳V如何驾驭战后复杂的意识形态框架,管理外国文化影响,并通过角色设计和叙事提出跨国主义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Korean Socio-Political Context of the 1970s in Robot Taekwon V (1976)
As one of the masterpieces of early South Korean animation, the film Robot Taekwon V has instilled hopes and dreams in a younger generation of Koreans since the late 1970s when it was released, while critics have cited Robot Taekwon V as being influenced by American pop culture, particularly the Disney animation style, and have accused it of plagiarizing the designs of the popular Japanese animation Mazinger Z. In the 1970s, the Korean government actively promoted economic development for the ‘modernization of the country’ under the military regime’s inculcation of anti-communism. Robot Taekwon V was produced with the intent of being an anti-communist tool and, further, it sought the nationalism of postwar South Korea and promoted the country’s confidence in the future that eventually resulted in rapid economic development. This socio-political context is portrayed both in the form of a ‘gigantic robot’ and in the use of non-Korean appearances for Korean characters. Considering these aspects, the author examines how Robot Taekwon V navigates the intricacies of the postwar ideological framework, manages foreign cultural influences and suggests transnationalism through its character design and narrative.
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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