2D和3D动作电子游戏干预对男生执行功能的影响

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
F. Hoseini, Masood Khodadadi, Alireza Khorambakht
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引用次数: 0

摘要

背景近年来,人们对数字游戏的兴趣显著增长,同时也创造了一系列2D和3D游戏。虽然2D游戏无法赋予物体深度,但3D游戏可以创造空间深度。游戏行业的发展引起了一些心理学家的担忧。关于这些游戏对认知表现的积极或消极影响,仍然存在很多争议。执行功能是一组认知能力,在一个人有目的的行为中起着决定性作用。本研究旨在调查2D和3D视频游戏对18-26岁男生的一些功能——灵活性、抑制力和持续注意力——的影响。方法波斯湾大学45名男生参加了研究。他们根据智力得分和玩电子游戏的经验进行匹配。参与者被分为三组,每组15人(两个实验组和一个对照组)。两个实验组的参与者玩了20多次2D和3D视频游戏。他们完成了威斯康星卡片分类测试、连续性能测试、Stroop测试和Raven智力测试。结果通过协方差分析数据,结果显示,玩2D和3D视频游戏对抑制有积极和显著的影响,玩3D游戏对灵活性有显著的积极影响。结论基于我们的研究结果,我们根据研究的理论框架,讨论了2D和3D视频游戏的不同效果,并对未来的研究提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of 2D and 3D Action Video Game Interventions on Executive Functions in Male Students
Background In recent years, interest in digital games has grown significantly and at the same time a range of games in 2D and 3D has been created. While 2D games cannot give depth to objects, 3D games creates spatial depth. The growth of the gaming industry has raised concerns among some psychologists. There is still much controversy about positive or negative effects of these games on cognitive performance. Executive functions are a set of cognitive abilities that play a decisive role in one’s purposeful behavior. The present study aims to investigate the effect of 2D and 3D video games on some of these functions—flexibility, inhibition, and continuous attention—in male students aged 18–26 years. Method Forty-five male students at Persian Gulf University participated in the study. They were matched based on intelligence score and experience of playing video games. The participants were divided into three groups of 15 (two experimental groups and one control group). Participants in the two experimental groups played 2D and 3D video games over 20 sessions. They completed the Wisconsin Card Sorting Test, continuous performance test, Stroop test, and Raven intelligence test. Results Data were analyzed via covariance and the results showed that playing 2D and 3D video games positively and significantly affects inhibition and playing 3D games has a significant positive effect on flexibility. Conclusion Based on our findings, we discuss the different effects of 2D and 3D video games, in line with the study’s theoretical framework, and give suggestions for future studies.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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